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path: root/engines/mads/scene.cpp
AgeCommit message (Expand)Author
2016-01-09MADS: Hook up calls to conversation update where necessaryPaul Gilbert
2015-12-31TONY: As codec is always ADPCM, remove some dead codeStrangerke
2015-11-24MADS: Don't set the camera for Rex gameStrangerke
2015-11-16MADS: Implement some more Camera codeStrangerke
2015-11-15MADS: Phantom: Merge _variant and _initialVariantStrangerke
2015-11-11MADS: Implement sceneScale for v2+ gamesStrangerke
2015-11-09MADS: Phantom: Implement Scene::drawToBackground()Filippos Karapetis
2015-10-25MADS: Phantom: Implement scene 203Strangerke
2015-10-22MADS: Phantom: Implement deleteSequence()Filippos Karapetis
2015-10-22MADS: Phantom: Expand the existing camera adjustment logic for V2 gamesFilippos Karapetis
2015-10-22MADS: Phantom: Initial work on hotspots with dynamic animationsFilippos Karapetis
2015-10-21MADS: Phantom: Fix loadAnimation and silence warning in animations_tickFilippos Karapetis
2015-10-21MADS: Phantom: Implement loadSpeech() and playSpeech()Filippos Karapetis
2015-10-20MADS: Phantom: Implement scene 113, some renamingStrangerke
2015-10-19MADS: Phantom: Implement scene 109Strangerke
2015-10-18MADS: Phantom: Add logic for scene 105Strangerke
2015-10-15MADS: Add logic for scene 103, some rework on animationsStrangerke
2015-10-13MADS: Phantom: Rewrite logic for Scene102Strangerke
2015-10-12MADS: Phantom: Add some more logic for scene 101Strangerke
2015-10-10MADS: Phantom: Implement Scene101::enter(), add some empty (new) engine funct...Strangerke
2015-09-21MADS: Allow multiple animations for Phantom and later gamesStrangerke
2015-05-31Merge branch 'master' into phantomPaul Gilbert
2015-05-09MADS: Make GPL header consistent with what we normally use.Johannes Schickel
2015-03-14MADS: Fix crash in stream crossing death, simplify SpriteSets classPaul Gilbert
2015-03-11MADS: Fix cycling remaining active when ending TextView startsPaul Gilbert
2015-02-14MADS: Fix death animations for seaweed and underwater minePaul Gilbert
2015-02-14MADS: Allow Escape key to close game options dialogPaul Gilbert
2015-01-17MADS: Renamings of Layer and a transition typePaul Gilbert
2014-12-07MADS: Remove unused reference to MADSEngineFilippos Karapetis
2014-10-18MADS: Hook up Rex game endings to show the correct animation and/or creditsPaul Gilbert
2014-10-14MADS: Re-enable the sprite slots handling for V2 gamesFilippos Karapetis
2014-09-03MADS: Properly implement drawing to a subset of the screenPaul Gilbert
2014-08-31MADS: Fix some memory leaksPaul Gilbert
2014-07-25MADS: Main menu background is now correctly loadingPaul Gilbert
2014-06-28MADS: Create savegame thumbnail from scenes before opening in-game dialogsPaul Gilbert
2014-06-07MADS: Fix calculating frame delays for animated objectsPaul Gilbert
2014-06-01MADS: Use correct article for throwing items over fencePaul Gilbert
2014-06-01MADS: Add missing sprites removal from resetScenePaul Gilbert
2014-05-30MADS: Fix to properly free completed animationsPaul Gilbert
2014-05-28MADS: Janitorial - Trim more trailing whitespaceSven Hesse
2014-05-27MADS: initialise -> initialize.Johannes Schickel
2014-05-27MADS: Slight formatting fixes.Johannes Schickel
2014-05-25MADS: Fix for assert when a scene uses more than one animationPaul Gilbert
2014-05-25MADS: Standardised on passing depth surfaces as DepthSurfacePaul Gilbert
2014-05-24MADS: Add _sceneSurface subsurface, so sprite drawing is cropped correctlyPaul Gilbert
2014-05-24MADS: Replaced a TODO with a stubbed methodPaul Gilbert
2014-05-21MADS: Remove some redundant TODOsPaul Gilbert
2014-05-20MADS: Add debugger commands for the game vocabFilippos Karapetis
2014-05-18MADS: Replace _ongoingGame by the use of quitGame()Strangerke
2014-05-18MADS: Implement scene 803, add an ongoingGame global flag to exit the multipl...Strangerke