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path: root/engines/mads/scene.cpp
AgeCommit message (Expand)Author
2014-09-03MADS: Properly implement drawing to a subset of the screenPaul Gilbert
2014-08-31MADS: Fix some memory leaksPaul Gilbert
2014-07-25MADS: Main menu background is now correctly loadingPaul Gilbert
2014-06-28MADS: Create savegame thumbnail from scenes before opening in-game dialogsPaul Gilbert
2014-06-07MADS: Fix calculating frame delays for animated objectsPaul Gilbert
2014-06-01MADS: Use correct article for throwing items over fencePaul Gilbert
2014-06-01MADS: Add missing sprites removal from resetScenePaul Gilbert
2014-05-30MADS: Fix to properly free completed animationsPaul Gilbert
2014-05-28MADS: Janitorial - Trim more trailing whitespaceSven Hesse
2014-05-27MADS: initialise -> initialize.Johannes Schickel
2014-05-27MADS: Slight formatting fixes.Johannes Schickel
2014-05-25MADS: Fix for assert when a scene uses more than one animationPaul Gilbert
2014-05-25MADS: Standardised on passing depth surfaces as DepthSurfacePaul Gilbert
2014-05-24MADS: Add _sceneSurface subsurface, so sprite drawing is cropped correctlyPaul Gilbert
2014-05-24MADS: Replaced a TODO with a stubbed methodPaul Gilbert
2014-05-21MADS: Remove some redundant TODOsPaul Gilbert
2014-05-20MADS: Add debugger commands for the game vocabFilippos Karapetis
2014-05-18MADS: Replace _ongoingGame by the use of quitGame()Strangerke
2014-05-18MADS: Implement scene 803, add an ongoingGame global flag to exit the multipl...Strangerke
2014-05-10MADS: Split verbs from nounsFilippos Karapetis
2014-05-08MADS: Remove trailing whitespaceFilippos Karapetis
2014-05-08MADS: Use the font friendly name in Scene::clearMessageList()Filippos Karapetis
2014-05-06MADS: Fix loading of V2 hotspotsFilippos Karapetis
2014-05-01MADS: Implemented more savegame synchronizationPaul Gilbert
2014-05-01MADS: Fix actions being triggered at the end of animation sequencesPaul Gilbert
2014-04-28MADS: Fix original engine bug with highlighted hotspots between scenesPaul Gilbert
2014-04-27MADS: Hook up the new skeleton scene logic for Phantom and DragonsphereFilippos Karapetis
2014-04-24MADS: Hook game scene into synchronisation logicPaul Gilbert
2014-04-23MADS: Further synchronization implementationPaul Gilbert
2014-04-22MADS: Beginnings of savegame synchronisationPaul Gilbert
2014-04-22MADS: Fix compilation warningStrangerke
2014-04-20MADS: Fix update of palette due to palette cyclingPaul Gilbert
2014-04-20MADS: Added extra initialisation of Scene class fieldsPaul Gilbert
2014-04-19MADS: Implement palette animation codePaul Gilbert
2014-04-19MADS: Implement scene 313, come renaming in RGB4 structure, used by AnimPalDataStrangerke
2014-04-19MADS: Moved Animation::free to be Scene::freeAnimationPaul Gilbert
2014-04-16MADS: Fix scene animation data being unloaded prematurelyPaul Gilbert
2014-04-16MADS: Fix to stop game ending when loading a cutscene scenePaul Gilbert
2014-04-15MADS: Fix depth issues with sitting in chair in scene 101Paul Gilbert
2014-04-15MADS: General cleanup and minor renamingsPaul Gilbert
2014-04-12MADS: Field/method renamingPaul Gilbert
2014-04-12MADS: Refactoring PaletteUsage to use external data arraysPaul Gilbert
2014-04-11MADS: Replace warning with call to stubbed unhandledAction methodPaul Gilbert
2014-04-08MADS: Cleanup of verb/preposition flags handlingPaul Gilbert
2014-04-08MADS: Resolve some old TODOsPaul Gilbert
2014-04-08MADS: Added preliminary keyboard handling and keypress process stubPaul Gilbert
2014-04-07MADS: Implement loading logic for UI background animationsPaul Gilbert
2014-04-07MADS: Remove stub warning for originald debugger code not to be implementedPaul Gilbert
2014-04-07MADS: Remove stubbed methods that were undeed mouse handler callsPaul Gilbert
2014-04-06MADS: Fixes for switching between scenesPaul Gilbert