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path: root/engines/mads/scene_data.h
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2014-05-28MADS: Add a constructor to SceneInfoStrangerke
2014-05-27MADS: Slight formatting fixes.Johannes Schickel
2014-05-25MADS: Standardised on passing depth surfaces as DepthSurfacePaul Gilbert
2014-05-24MADS: Replaced a TODO with a stubbed methodPaul Gilbert
2014-05-08MADS: Remove trailing whitespaceFilippos Karapetis
2014-05-01MADS: Implemented more savegame synchronizationPaul Gilbert
2014-04-27MADS: Add initial support for V2 backgrounds and hotspotsFilippos Karapetis
2014-04-23MADS: Add a synchronize method to some of the group 1 scenesPaul Gilbert
2014-04-19MADS: Implement palette animation codePaul Gilbert
2014-04-08MADS: Cleanup of verb/preposition flags handlingPaul Gilbert
2014-04-07MADS: Implement loading logic for UI background animationsPaul Gilbert
2014-04-05MADS: Add missing scene codes variant handlingPaul Gilbert
2014-03-29MADS: Fixes for the pathfinderPaul Gilbert
2014-03-29MADS: Refactored pathfinder into it's own classPaul Gilbert
2014-03-25MADS: Added a Facing enum for the player directionsPaul Gilbert
2014-03-22MADS: Implemente Scene::changeDepthSurface()Strangerke
2014-03-19MADS: Moved ScreenObjects into the Game classPaul Gilbert
2014-03-17MADS: Transformed ImageInterEntries to be User Interface UISlotsPaul Gilbert
2014-03-16MADS: Implementing user interface text display methodsPaul Gilbert
2014-03-16MADS: Implemented lots of Player methodsPaul Gilbert
2014-03-15MADS: Completed UserInterface::loadElementsPaul Gilbert
2014-03-15MADS: Implementing UserInterface loadingPaul Gilbert
2014-03-13MADS: Fixed handling of dirty rects to copy areas to the physical screenPaul Gilbert
2014-03-13MADS: Fix GCC warnings and memory leaksPaul Gilbert
2014-03-12MADS: Fixed loading of scene depth surface for Rex NebularPaul Gilbert
2014-03-12MADS: General cleanup and minor fixesPaul Gilbert
2014-03-10MADS: Properly hook up use of PaletteUsage::processPaul Gilbert
2014-03-06MADS: Implementing support methods needed for scene 804 initialisationPaul Gilbert
2014-03-05MADS: Moved hotspot code to a separate filePaul Gilbert
2014-03-05MADS: Starting implementation of scene group 8Paul Gilbert
2014-03-05MADS: Further implementation of drawElementsPaul Gilbert
2014-03-04MADS: Beginnings of code support for Scene::drawElementsPaul Gilbert
2014-03-04MADS: Finished remainder of Scene::doFramePaul Gilbert
2014-03-04MADS: Implementation of timer functionality for Scene::doFramePaul Gilbert
2014-03-03MADS: Implemented extra message and dirty area classesPaul Gilbert
2014-03-03MADS: Implemented sequence list, improvements for sprite assetsPaul Gilbert
2014-03-03MADS: Implementing Scene::doFramePaul Gilbert
2014-03-02MADS: Bulk of implementation of ScreenObjects::checkPaul Gilbert
2014-03-02MADS: Added skeleton class for actionsPaul Gilbert
2014-03-02MADS: Further animation loading and final section of scene loading codePaul Gilbert
2014-03-02MADS: Implemented rest of animation loadingPaul Gilbert
2014-03-02MADS: In progress implementing animation loaderPaul Gilbert
2014-03-02MADS: Added skeleton file for animation classPaul Gilbert
2014-03-02MADS: Added loading for scene nodes and hotspostPaul Gilbert
2014-03-01MADS: Further fixes for SceneInfo data loadingPaul Gilbert
2014-03-01MADS: Basic scne info loading is now workingPaul Gilbert
2014-02-28MADS: More work implementing scene info loadingPaul Gilbert
2014-02-25MADS: In progress implementation of loadScenePaul Gilbert
2014-02-25MADS: Starting to refactor some Scene array fields as separate classesPaul Gilbert
2014-02-25MADS: Moved scene data classes into their own code filePaul Gilbert