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path: root/engines/mads/sequence.cpp
AgeCommit message (Expand)Author
2015-05-09MADS: Make GPL header consistent with what we normally use.Johannes Schickel
2015-03-10MADS: Silence GCC signed/unsigned warningsTorbjörn Andersson
2015-03-09MADS: Fix crash if you talk to intern in gurney room too quicklyPaul Gilbert
2015-03-08MADS: Fix showing covered pit by default in Easy modePaul Gilbert
2015-03-01MADS: Fix animation of hand typing code in teleporterPaul Gilbert
2015-01-31MADS: Janitorial - fix some else statements with braces on separate lines or ...Strangerke
2014-10-28MADS: Remove trailing whitespaceFilippos Karapetis
2014-06-03MADS: Fix for reverse sprite cyclesPaul Gilbert
2014-06-01MADS: Fix calculating dimensions for dynamic hotspotsPaul Gilbert
2014-05-28MADS: Some more initializationsStrangerke
2014-05-24MADS: Properly implement sequence entry object movementPaul Gilbert
2014-05-24MADS: Generalize sequence record _msgPos as _positionPaul Gilbert
2014-05-08MADS: Remove trailing whitespaceFilippos Karapetis
2014-05-04MADS: Fix a bug in SequenceList::scan()Filippos Karapetis
2014-04-21MADS: Implement scene 318, some renamingStrangerke
2014-04-19MADS: Implement scene 311Strangerke
2014-04-15MADS: Fix depth issues with sitting in chair in scene 101Paul Gilbert
2014-04-15MADS: Renaming for sprite cycle triggersPaul Gilbert
2014-04-12MADS: Fix for sprite animation rangePaul Gilbert
2014-04-12MADS: Fix a bunch of GCC warningsPaul Gilbert
2014-04-11MADS: Fixed incorrect parameter order in scene 101 chair sit downPaul Gilbert
2014-04-05MADS: Remove redundant if block around sequence sub-entries loopPaul Gilbert
2014-04-05MADS: Fix to stop daemon actions overwriting currently active player actionsPaul Gilbert
2014-04-05MADS: Fixes for actions triggering prematurelyPaul Gilbert
2014-04-02MADS: Cleanup of UISlots and flag typesPaul Gilbert
2014-03-29MADS: Implemented NebularGame::stepPaul Gilbert
2014-03-28MADS: Cleanup of direction setup, fix sprite mirroring for walkingPaul Gilbert
2014-03-27MADS: Initial cleanup of action/player handlingPaul Gilbert
2014-03-23MADS: Moved sub71312 method to be SequenceList::setMsgLayoutPaul Gilbert
2014-03-23MADS: Implement Sequence::setScale and GameNebular::sub71312.Strangerke
2014-03-22MADS: Implement getTimeout()Strangerke
2014-03-21MADS: Fixes for handling horizontally flipped framesPaul Gilbert
2014-03-21MADS: Fixes for screen objects loading and checkingPaul Gilbert
2014-03-20MADS: Minor initial sprite slots loading fixes, missing code from SequenceLis...Paul Gilbert
2014-03-17MADS: Transformed ImageInterEntries to be User Interface UISlotsPaul Gilbert
2014-03-15MADS: Implemented scene 103 setup and needed support methodsPaul Gilbert
2014-03-15MADS: Fix off by 1 frame references in srite drawingPaul Gilbert
2014-03-13MADS: Fix GCC warnings and memory leaksPaul Gilbert
2014-03-13MADS: Fix positioning of foreground spritesPaul Gilbert
2014-03-12MADS: General cleanup and minor fixesPaul Gilbert
2014-03-08MADS: Fixes for sprite list initialisationPaul Gilbert
2014-03-08MADS: Clarified Events::_currentTimer as Scene::_frameStartTimePaul Gilbert
2014-03-08MADS: Implemented stubbed SpriteSlots methodsPaul Gilbert
2014-03-08MADS: Cleanup code for accessing sprite assetsPaul Gilbert
2014-03-07MADS: Implemented remainder of scene 804 setup code and support methodsPaul Gilbert
2014-03-07MADS: More initialisation code for scene 804, and missing engine methodsPaul Gilbert
2014-03-06MADS: Implementing support methods needed for scene 804 initialisationPaul Gilbert
2014-03-04MADS: Implementation of timer functionality for Scene::doFramePaul Gilbert
2014-03-03MADS: Implemented sequence list, improvements for sprite assetsPaul Gilbert