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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mads
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sequence.cpp
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Author
2015-05-09
MADS: Make GPL header consistent with what we normally use.
Johannes Schickel
2015-03-10
MADS: Silence GCC signed/unsigned warnings
Torbjörn Andersson
2015-03-09
MADS: Fix crash if you talk to intern in gurney room too quickly
Paul Gilbert
2015-03-08
MADS: Fix showing covered pit by default in Easy mode
Paul Gilbert
2015-03-01
MADS: Fix animation of hand typing code in teleporter
Paul Gilbert
2015-01-31
MADS: Janitorial - fix some else statements with braces on separate lines or ...
Strangerke
2014-10-28
MADS: Remove trailing whitespace
Filippos Karapetis
2014-06-03
MADS: Fix for reverse sprite cycles
Paul Gilbert
2014-06-01
MADS: Fix calculating dimensions for dynamic hotspots
Paul Gilbert
2014-05-28
MADS: Some more initializations
Strangerke
2014-05-24
MADS: Properly implement sequence entry object movement
Paul Gilbert
2014-05-24
MADS: Generalize sequence record _msgPos as _position
Paul Gilbert
2014-05-08
MADS: Remove trailing whitespace
Filippos Karapetis
2014-05-04
MADS: Fix a bug in SequenceList::scan()
Filippos Karapetis
2014-04-21
MADS: Implement scene 318, some renaming
Strangerke
2014-04-19
MADS: Implement scene 311
Strangerke
2014-04-15
MADS: Fix depth issues with sitting in chair in scene 101
Paul Gilbert
2014-04-15
MADS: Renaming for sprite cycle triggers
Paul Gilbert
2014-04-12
MADS: Fix for sprite animation range
Paul Gilbert
2014-04-12
MADS: Fix a bunch of GCC warnings
Paul Gilbert
2014-04-11
MADS: Fixed incorrect parameter order in scene 101 chair sit down
Paul Gilbert
2014-04-05
MADS: Remove redundant if block around sequence sub-entries loop
Paul Gilbert
2014-04-05
MADS: Fix to stop daemon actions overwriting currently active player actions
Paul Gilbert
2014-04-05
MADS: Fixes for actions triggering prematurely
Paul Gilbert
2014-04-02
MADS: Cleanup of UISlots and flag types
Paul Gilbert
2014-03-29
MADS: Implemented NebularGame::step
Paul Gilbert
2014-03-28
MADS: Cleanup of direction setup, fix sprite mirroring for walking
Paul Gilbert
2014-03-27
MADS: Initial cleanup of action/player handling
Paul Gilbert
2014-03-23
MADS: Moved sub71312 method to be SequenceList::setMsgLayout
Paul Gilbert
2014-03-23
MADS: Implement Sequence::setScale and GameNebular::sub71312.
Strangerke
2014-03-22
MADS: Implement getTimeout()
Strangerke
2014-03-21
MADS: Fixes for handling horizontally flipped frames
Paul Gilbert
2014-03-21
MADS: Fixes for screen objects loading and checking
Paul Gilbert
2014-03-20
MADS: Minor initial sprite slots loading fixes, missing code from SequenceLis...
Paul Gilbert
2014-03-17
MADS: Transformed ImageInterEntries to be User Interface UISlots
Paul Gilbert
2014-03-15
MADS: Implemented scene 103 setup and needed support methods
Paul Gilbert
2014-03-15
MADS: Fix off by 1 frame references in srite drawing
Paul Gilbert
2014-03-13
MADS: Fix GCC warnings and memory leaks
Paul Gilbert
2014-03-13
MADS: Fix positioning of foreground sprites
Paul Gilbert
2014-03-12
MADS: General cleanup and minor fixes
Paul Gilbert
2014-03-08
MADS: Fixes for sprite list initialisation
Paul Gilbert
2014-03-08
MADS: Clarified Events::_currentTimer as Scene::_frameStartTime
Paul Gilbert
2014-03-08
MADS: Implemented stubbed SpriteSlots methods
Paul Gilbert
2014-03-08
MADS: Cleanup code for accessing sprite assets
Paul Gilbert
2014-03-07
MADS: Implemented remainder of scene 804 setup code and support methods
Paul Gilbert
2014-03-07
MADS: More initialisation code for scene 804, and missing engine methods
Paul Gilbert
2014-03-06
MADS: Implementing support methods needed for scene 804 initialisation
Paul Gilbert
2014-03-04
MADS: Implementation of timer functionality for Scene::doFrame
Paul Gilbert
2014-03-03
MADS: Implemented sequence list, improvements for sprite assets
Paul Gilbert