Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-10-13 | MADS: Phantom: Rewrite logic for Scene102 | Strangerke | |
2015-10-12 | MADS: Phantom: Add some more logic for scene 101 | Strangerke | |
2015-10-10 | MADS: Phantom: Add a check on conversation restore in scene 1XX, rework some ↵ | Strangerke | |
checks | |||
2015-10-10 | MADS: Phantom: Implement Scene101::enter(), add some empty (new) engine ↵ | Strangerke | |
functions | |||
2015-09-22 | MADS: Rex - Fix check used to force sprite reload in scene group 1xx | Strangerke | |
2015-09-22 | MADS: Phantom - Implement Scene1xx functions | Strangerke | |
2015-09-21 | MADS: Allow multiple animations for Phantom and later games | Strangerke | |
2015-08-30 | Merge branch 'master' into phantom | Paul Gilbert | |
Conflicts: engines/mads/phantom/game_phantom.cpp engines/mads/phantom/globals_phantom.h engines/mads/phantom/phantom_scenes.h engines/mads/phantom/phantom_scenes1.cpp engines/mads/phantom/phantom_scenes1.h engines/sherlock/events.cpp engines/sherlock/inventory.cpp engines/sherlock/journal.cpp engines/sherlock/map.cpp engines/sherlock/map.h engines/sherlock/module.mk engines/sherlock/music.cpp engines/sherlock/music.h engines/sherlock/objects.cpp engines/sherlock/objects.h engines/sherlock/people.cpp engines/sherlock/people.h engines/sherlock/resources.cpp engines/sherlock/resources.h engines/sherlock/scalpel/drivers/adlib.cpp engines/sherlock/scalpel/drivers/mididriver.h engines/sherlock/scalpel/scalpel.cpp engines/sherlock/scalpel/scalpel_scene.cpp engines/sherlock/scalpel/scalpel_scene.h engines/sherlock/scalpel/scalpel_user_interface.cpp engines/sherlock/scalpel/scalpel_user_interface.h engines/sherlock/scalpel/settings.cpp engines/sherlock/scalpel/tsage/logo.cpp engines/sherlock/scalpel/tsage/logo.h engines/sherlock/scene.cpp engines/sherlock/scene.h engines/sherlock/screen.cpp engines/sherlock/screen.h engines/sherlock/sherlock.cpp engines/sherlock/sherlock.h engines/sherlock/sound.cpp engines/sherlock/sound.h engines/sherlock/surface.cpp engines/sherlock/surface.h engines/sherlock/talk.cpp engines/sherlock/talk.h engines/sherlock/tattoo/tattoo.cpp engines/sherlock/tattoo/tattoo.h engines/sherlock/tattoo/tattoo_scene.cpp engines/sherlock/tattoo/tattoo_scene.h engines/sherlock/tattoo/tattoo_user_interface.cpp engines/sherlock/tattoo/tattoo_user_interface.h engines/sherlock/user_interface.cpp engines/sherlock/user_interface.h | |||
2015-07-07 | AUDIO: Remove all AudioStream access to OPL | Matthew Hoops | |
2015-07-07 | MADS: Use the built-in OPL timer | Matthew Hoops | |
2015-07-07 | AUDIO: Remove the sample rate configuration from the OPL code | Matthew Hoops | |
2015-07-07 | AUDIO: Remove the legacy OPL API | Matthew Hoops | |
2015-07-04 | MADS: V2: Remove comma at the end of the Phantom verb list | Filippos Karapetis | |
This should fix compilation on gcc | |||
2015-07-04 | MADS: V2: Initial work on Phantom scenes 101 and 102 | Filippos Karapetis | |
2015-07-04 | MADS: V2: Initial work on verbs for Phantom | Filippos Karapetis | |
2015-07-04 | MADS: V2: Re-enable sprite drawing | Filippos Karapetis | |
2015-07-04 | MADS: V2: The intro scenes do not have any codes | Filippos Karapetis | |
2015-07-04 | MADS: Phantom: Initial work on game globals | Filippos Karapetis | |
2015-07-04 | MADS: V2: The two new hotspot fields refer to the cursor and the syntax | Filippos Karapetis | |
2015-05-31 | Merge branch 'master' into phantom | Paul Gilbert | |
2015-05-31 | MADS: Remove unnecessary semicolon | Torbjörn Andersson | |
2015-05-09 | MADS: Make GPL header consistent with what we normally use. | Johannes Schickel | |
2015-04-11 | MADS: Fix memory leak in Dialog class | Paul Gilbert | |
2015-04-09 | MADS: Fix a regression in V2 games | Filippos Karapetis | |
2015-04-09 | MADS: Plug some memory leaks | Filippos Karapetis | |
Surfaces should be freed (to free their inner allocated surface buffers) before being deleted | |||
2015-04-08 | MADS: Don't show protection dialog when exiting directly from main menu | Paul Gilbert | |
2015-04-07 | MADS: Fix crash leaving scene after shooting monkey | Paul Gilbert | |
2015-04-06 | MADS: Show first character of the Rex Nebular copy protection word | Torbjörn Andersson | |
2015-04-06 | MADS: Allow quitting in Rex's copy protection dialog | Torbjörn Andersson | |
2015-04-06 | MADS: Implement copy protection screen for Rex | Filippos Karapetis | |
2015-04-05 | MADS: Fix placement of blowgun in easy mode | Paul Gilbert | |
2015-04-04 | MADS: Have Rex swim to correct spot when throwing burger or fish | unknown | |
2015-04-04 | MADS: Keep Rex's speech on-screen longer when exitting crashed ship | unknown | |
2015-04-04 | MADS: Fix wait cursor when leaving crashed ship for the first time | unknown | |
2015-04-04 | MADS: Fix throwing burger in the different difficulty modes | unknown | |
2015-04-04 | MADS: Fix incorrect depth handling after picking up rebreather | unknown | |
2015-03-29 | MADS: Set testing flags for Rex Nebular | Paul Gilbert | |
2015-03-29 | MADS: Don't hide sprites bewteen resources in an animation sequence | Paul Gilbert | |
2015-03-18 | MADS: Hook up ScummVM volume control | Paul Gilbert | |
2015-03-16 | MADS: Handle a game bug in scene 604, which prevents game completion | Filippos Karapetis | |
2015-03-15 | MADS: Revert fix for sprites disappearing on last frame of cutscenes | Paul Gilbert | |
The fix that kept the sprites on-screen for the last frame before scene changes in the intro/ending sequences was also causing crashes in-game, where the animation is getting freed before the scene update to remove the sprites was done, so it couldn't get the areas of the screen to refresh | |||
2015-03-15 | MADS: Better handling for removing sprite sets | Paul Gilbert | |
2015-03-15 | MADS: Add custom game options to the ScummVM GUI | Filippos Karapetis | |
This should be part of commit 19a9c068f, but it wasn't committed | |||
2015-03-15 | MADS: Properly reset the sound flag | Filippos Karapetis | |
2015-03-15 | MADS: Hook up all of the remaining options, and add custom game options | Filippos Karapetis | |
2015-03-14 | MADS: Fix animations erasing sprites on the last frame before transitioning | Paul Gilbert | |
2015-03-14 | MADS: Fix showing inventory pictures when inventory animating is off | Paul Gilbert | |
2015-03-14 | MADS: Hook up sfx/music flags | Paul Gilbert | |
2015-03-14 | MADS: Fix frequently getting endless wait cursor after doctor hits you | Paul Gilbert | |
2015-03-14 | MADS: Fix greeting when talking to cell wall the first time | Paul Gilbert | |