Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover | |
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions. | |||
2017-08-06 | JANITORIAL: Silence more GCC 7 warnings | Torbjörn Andersson | |
All these fall through were marked as deliberate, so again I've only changed the comment to silence GCC. | |||
2017-01-12 | MADS: Fix Unused Private Variable Compiler Warning. | D G Turner | |
2016-11-26 | MADS: Update POTFILES | rootfather | |
2016-11-24 | MADS: Add POTFILES | rootfather | |
2016-11-21 | MADS: Mark unsupported games as unstable | Paul Gilbert | |
2016-10-31 | MADS: Fix spelling mistake | Paul Gilbert | |
2016-10-26 | MADS: Fix two off-by-ones in Fader::insertionSort | Willem Jan Palenstijn | |
Fixes bug #9631. | |||
2016-10-09 | JANITORIAL: Remove trailing spaces | Eugene Sandulenko | |
2016-09-03 | JANITORIAL: Make GPL headers uniform | Eugene Sandulenko | |
2016-08-24 | ALL: Make simpleSaveNames() a MetaEngineFeature | Alexander Tkachev | |
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now. | |||
2016-08-24 | ALL: Add MetaEngine::simpleSaveNames() | Alexander Tkachev | |
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over. | |||
2016-07-29 | MADS: Fix warning | Eugene Sandulenko | |
2016-07-28 | MADS: Fix debug channel initialization | Eugene Sandulenko | |
2016-07-20 | MADS: Fix incorrect indentation | Paul Gilbert | |
2016-05-29 | Fix MADS copyright sign | Hubert Maier | |
2016-05-27 | MADS: Remove redundant allocation in surface creation | Paul Gilbert | |
2016-05-26 | MADS: Refactor MSurface and Screen to not use virtual inheritance | Paul Gilbert | |
2016-05-02 | MADS: Fix class initialization | Eugene Sandulenko | |
2016-04-16 | MADS: Remove git conflict markers in menu_views.h | Rob Loach | |
2016-04-14 | JANITORIAL: Reduce audio header dependencies | Ori Avtalion | |
2016-03-14 | MADS: Changed engine to use Graphics::ManagedSurface | Paul Gilbert | |
2016-02-25 | MADS: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-02-24 | MADS: NEBULAR: Fix hotspot for doll in laboratory | Paul Gilbert | |
2016-02-15 | JANITORIAL: Typos detected with lintian & grep | Alexandre Detiste | |
2016-02-06 | MADS: Fix stop stopWalkers list incorrectly filling up | Paul Gilbert | |
2016-02-06 | MADS: Fix game loop crash | Paul Gilbert | |
2016-02-06 | MADS: Change the engine description | Filippos Karapetis | |
The engine will support more games than Rex, so its actual name is more fitting than a single game name | |||
2016-01-26 | MADS: Only request actual save slots in listSaves. | Johannes Schickel | |
2016-01-18 | MADS: Extra conversation dialog setup | Paul Gilbert | |
2016-01-17 | MADS: Fix loading of conversation dialog messages | Paul Gilbert | |
2016-01-17 | MADS: Beginnings of loading Phantom-style dialogs | Paul Gilbert | |
2016-01-17 | MADS: Fix call to play speech in generateMessage | Paul Gilbert | |
2016-01-16 | MADS: Preliminary converstation message generation | Paul Gilbert | |
2016-01-16 | MADS: Properly name popup fields in conversation class | Paul Gilbert | |
2016-01-15 | MADS: Implement conversation set node script opcode | Paul Gilbert | |
2016-01-15 | MADS: Implement conversation message opcode | Paul Gilbert | |
2016-01-15 | MADS: Fix loading conversation conditionals data | Paul Gilbert | |
2016-01-15 | MADS: Implement more conversation script opcodes | Paul Gilbert | |
2016-01-15 | MADS: Implement conversation conditionals evaluation | Paul Gilbert | |
2016-01-11 | MADS: Rename "interface" variable to "idx". | Johannes Schickel | |
interface is #define'd on WinCE and breaks compilation. We might want to undefine it in the future to prevent these pitfalls. | |||
2016-01-11 | MADS: Check 'dialog' earlier to avoid untested null dereference | Strangerke | |
2016-01-11 | MADS: dragonsphere - Remove dead code in Scene102::step() | Strangerke | |
2016-01-11 | MADS: Initialize some variables in player code | Strangerke | |
2016-01-11 | MADS: Initialize some variables in conversation code | Strangerke | |
2016-01-10 | MADS: Fix a bug noticed by eriktorbjorn in the camera code | Strangerke | |
2016-01-11 | MADS: Implement conversation dialog scripts loading | Paul Gilbert | |
2016-01-10 | MADS: Implement GameConversations::update | Paul Gilbert | |
2016-01-09 | MADS: Hook up calls to conversation update where necessary | Paul Gilbert | |
2016-01-09 | MADS: Set up conversation mode enum, change hold fields to use it | Paul Gilbert | |