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2017-10-07ENGINES: Remove default1x scaler flagColin Snover
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions.
2017-08-06JANITORIAL: Silence more GCC 7 warningsTorbjörn Andersson
All these fall through were marked as deliberate, so again I've only changed the comment to silence GCC.
2017-01-12MADS: Fix Unused Private Variable Compiler Warning.D G Turner
2016-11-26MADS: Update POTFILESrootfather
2016-11-24MADS: Add POTFILESrootfather
2016-11-21MADS: Mark unsupported games as unstablePaul Gilbert
2016-10-31MADS: Fix spelling mistakePaul Gilbert
2016-10-26MADS: Fix two off-by-ones in Fader::insertionSortWillem Jan Palenstijn
Fixes bug #9631.
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-09-03JANITORIAL: Make GPL headers uniformEugene Sandulenko
2016-08-24ALL: Make simpleSaveNames() a MetaEngineFeatureAlexander Tkachev
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now.
2016-08-24ALL: Add MetaEngine::simpleSaveNames()Alexander Tkachev
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over.
2016-07-29MADS: Fix warningEugene Sandulenko
2016-07-28MADS: Fix debug channel initializationEugene Sandulenko
2016-07-20MADS: Fix incorrect indentationPaul Gilbert
2016-05-29Fix MADS copyright signHubert Maier
2016-05-27MADS: Remove redundant allocation in surface creationPaul Gilbert
2016-05-26MADS: Refactor MSurface and Screen to not use virtual inheritancePaul Gilbert
2016-05-02MADS: Fix class initializationEugene Sandulenko
2016-04-16MADS: Remove git conflict markers in menu_views.hRob Loach
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion
2016-03-14MADS: Changed engine to use Graphics::ManagedSurfacePaul Gilbert
2016-02-25MADS: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-02-24MADS: NEBULAR: Fix hotspot for doll in laboratoryPaul Gilbert
2016-02-15JANITORIAL: Typos detected with lintian & grepAlexandre Detiste
2016-02-06MADS: Fix stop stopWalkers list incorrectly filling upPaul Gilbert
2016-02-06MADS: Fix game loop crashPaul Gilbert
2016-02-06MADS: Change the engine descriptionFilippos Karapetis
The engine will support more games than Rex, so its actual name is more fitting than a single game name
2016-01-26MADS: Only request actual save slots in listSaves.Johannes Schickel
2016-01-18MADS: Extra conversation dialog setupPaul Gilbert
2016-01-17MADS: Fix loading of conversation dialog messagesPaul Gilbert
2016-01-17MADS: Beginnings of loading Phantom-style dialogsPaul Gilbert
2016-01-17MADS: Fix call to play speech in generateMessagePaul Gilbert
2016-01-16MADS: Preliminary converstation message generationPaul Gilbert
2016-01-16MADS: Properly name popup fields in conversation classPaul Gilbert
2016-01-15MADS: Implement conversation set node script opcodePaul Gilbert
2016-01-15MADS: Implement conversation message opcodePaul Gilbert
2016-01-15MADS: Fix loading conversation conditionals dataPaul Gilbert
2016-01-15MADS: Implement more conversation script opcodesPaul Gilbert
2016-01-15MADS: Implement conversation conditionals evaluationPaul Gilbert
2016-01-11MADS: Rename "interface" variable to "idx".Johannes Schickel
interface is #define'd on WinCE and breaks compilation. We might want to undefine it in the future to prevent these pitfalls.
2016-01-11MADS: Check 'dialog' earlier to avoid untested null dereferenceStrangerke
2016-01-11MADS: dragonsphere - Remove dead code in Scene102::step()Strangerke
2016-01-11MADS: Initialize some variables in player codeStrangerke
2016-01-11MADS: Initialize some variables in conversation codeStrangerke
2016-01-10MADS: Fix a bug noticed by eriktorbjorn in the camera codeStrangerke
2016-01-11MADS: Implement conversation dialog scripts loadingPaul Gilbert
2016-01-10MADS: Implement GameConversations::updatePaul Gilbert
2016-01-09MADS: Hook up calls to conversation update where necessaryPaul Gilbert
2016-01-09MADS: Set up conversation mode enum, change hold fields to use itPaul Gilbert