Age | Commit message (Collapse) | Author |
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This should fix compilation on gcc
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Surfaces should be freed (to free their inner allocated surface
buffers) before being deleted
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The fix that kept the sprites on-screen for the last frame before scene
changes in the intro/ending sequences was also causing crashes in-game,
where the animation is getting freed before the scene update to remove
the sprites was done, so it couldn't get the areas of the screen to
refresh
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This should be part of commit 19a9c068f, but it wasn't committed
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