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AgeCommit message (Expand)Author
2015-02-21MADS: Fix depth for seaweed in scene 104Paul Gilbert
2015-02-21MADS: Fix crash when trapping bouncy native in pitPaul Gilbert
2015-02-21MADS: Fix player animation when getting blown up by minePaul Gilbert
2015-02-15MADS: Fix proper cycling of idle animationsPaul Gilbert
2015-02-15MADS: Stop player disappearing after cutscene of fish being eatenPaul Gilbert
2015-02-15MADS: Fix left screen clipping for scaled flipped spritesPaul Gilbert
2015-02-15MADS: Fix left edge screen clipping for non-scaled flipped spritesPaul Gilbert
2015-02-14MADS: Fix death animations for seaweed and underwater minePaul Gilbert
2015-02-14MADS: Fix picture when picking up timer modulePaul Gilbert
2015-02-14MADS: Fix palette loading for in-game dialogsPaul Gilbert
2015-02-14MADS: Allow Escape key to close game options dialogPaul Gilbert
2015-02-14MADS: Cleanup and bugfixes for panning transition support methodsPaul Gilbert
2015-02-08MADS: Variable renaming in closestColorPaul Gilbert
2015-02-08MADS: Implementing code for panning screen transitionsPaul Gilbert
2015-01-31MADS: Janitorial - fix some else statements with braces on separate lines or ...Strangerke
2015-01-31MADS: Add a safeguard in doFrameStrangerke
2015-01-31MADS: Fix a bug in PaletteUsage::process, some renamingStrangerke
2015-01-31MADS: Fix signed/unsigned comparison warningStrangerke
2015-01-31MADS: Remove a useless variableStrangerke
2015-01-31MADS: Add safeguards in DialogsNebular::showStrangerke
2015-01-21JANITORIAL: Remove unnecessary semicolonsTorbjörn Andersson
2015-01-17MADS: Renamings of Layer and a transition typePaul Gilbert
2015-01-17MADS: Fix horizontal flipping of scene background spritesPaul Gilbert
2015-01-17MADS: Add loading of SpriteInfo frame numbers for scene background spritesPaul Gilbert
2015-01-17MADS: Implement background scrolling in anim viewsPaul Gilbert
2015-01-17MADS: Fix crash on exit after watching introduction twicePaul Gilbert
2014-12-07MADS: Remove unused reference to MADSEngineFilippos Karapetis
2014-10-28MADS: Remove trailing whitespaceFilippos Karapetis
2014-10-22MADS: Remove unused variablePaul Gilbert
2014-10-22MADS: Add md5 checks for the asound.00* sound driversPaul Gilbert
2014-10-18MADS: Minor clean up of sprite set removalPaul Gilbert
2014-10-18MADS: Clear scene sprites and objects when showing a game menuFilippos Karapetis
2014-10-18MADS: Implement the Rex Cancel button in the game options dialogFilippos Karapetis
2014-10-18MADS: Reset screen clip bounds before copying over a new screenFilippos Karapetis
2014-10-18MADS: Remove deprecated code from AnimationView and a bunch of out-of-date TODOsPaul Gilbert
2014-10-18MADS: Only show Quotes main menu item after winning the gamePaul Gilbert
2014-10-18MADS: Hook up Rex game endings to show the correct animation and/or creditsPaul Gilbert
2014-10-16MADS: Fix stopping digital audio, music, and palette cycling when animation endsPaul Gilbert
2014-10-15MADS: Save redundant reloads of digital audio when switching animationsPaul Gilbert
2014-10-15MADS: Move all the anim and text view code into a common classFilippos Karapetis
2014-10-15MADS: Initial implementation of sound driver handling for V2 gamesFilippos Karapetis
2014-10-15MADS: Bugfix for the text view debugger commandFilippos Karapetis
2014-10-14MADS: Correct the color for the top/bottom line bounding the cutscenePaul Gilbert
2014-10-14MADS: Fix clearing on-screen messages when the cutscene animation changesPaul Gilbert
2014-10-14MADS: Implement subtitles for animation cutscenesPaul Gilbert
2014-10-14MADS: Fix to exit game safely when sound driver hasn't been createdPaul Gilbert
2014-10-13MADS: New conversation message logic for cutscene animationsPaul Gilbert
2014-10-14MADS: Handle the unimplemented 'D' animation commandFilippos Karapetis
2014-10-14MADS: Properly skip empty lines in animation filesFilippos Karapetis
2014-10-13MADS: Add debugger commands for playing text and anim cutscenesPaul Gilbert