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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mads
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2015-07-04
MADS: V2: Remove comma at the end of the Phantom verb list
Filippos Karapetis
2015-07-04
MADS: V2: Initial work on Phantom scenes 101 and 102
Filippos Karapetis
2015-07-04
MADS: V2: Initial work on verbs for Phantom
Filippos Karapetis
2015-07-04
MADS: V2: Re-enable sprite drawing
Filippos Karapetis
2015-07-04
MADS: V2: The intro scenes do not have any codes
Filippos Karapetis
2015-07-04
MADS: Phantom: Initial work on game globals
Filippos Karapetis
2015-07-04
MADS: V2: The two new hotspot fields refer to the cursor and the syntax
Filippos Karapetis
2015-05-31
MADS: Remove unnecessary semicolon
Torbjörn Andersson
2015-05-09
MADS: Make GPL header consistent with what we normally use.
Johannes Schickel
2015-04-11
MADS: Fix memory leak in Dialog class
Paul Gilbert
2015-04-09
MADS: Fix a regression in V2 games
Filippos Karapetis
2015-04-09
MADS: Plug some memory leaks
Filippos Karapetis
2015-04-08
MADS: Don't show protection dialog when exiting directly from main menu
Paul Gilbert
2015-04-07
MADS: Fix crash leaving scene after shooting monkey
Paul Gilbert
2015-04-06
MADS: Show first character of the Rex Nebular copy protection word
Torbjörn Andersson
2015-04-06
MADS: Allow quitting in Rex's copy protection dialog
Torbjörn Andersson
2015-04-06
MADS: Implement copy protection screen for Rex
Filippos Karapetis
2015-04-05
MADS: Fix placement of blowgun in easy mode
Paul Gilbert
2015-04-04
MADS: Have Rex swim to correct spot when throwing burger or fish
unknown
2015-04-04
MADS: Keep Rex's speech on-screen longer when exitting crashed ship
unknown
2015-04-04
MADS: Fix wait cursor when leaving crashed ship for the first time
unknown
2015-04-04
MADS: Fix throwing burger in the different difficulty modes
unknown
2015-04-04
MADS: Fix incorrect depth handling after picking up rebreather
unknown
2015-03-29
MADS: Set testing flags for Rex Nebular
Paul Gilbert
2015-03-29
MADS: Don't hide sprites bewteen resources in an animation sequence
Paul Gilbert
2015-03-18
MADS: Hook up ScummVM volume control
Paul Gilbert
2015-03-16
MADS: Handle a game bug in scene 604, which prevents game completion
Filippos Karapetis
2015-03-15
MADS: Revert fix for sprites disappearing on last frame of cutscenes
Paul Gilbert
2015-03-15
MADS: Better handling for removing sprite sets
Paul Gilbert
2015-03-15
MADS: Add custom game options to the ScummVM GUI
Filippos Karapetis
2015-03-15
MADS: Properly reset the sound flag
Filippos Karapetis
2015-03-15
MADS: Hook up all of the remaining options, and add custom game options
Filippos Karapetis
2015-03-14
MADS: Fix animations erasing sprites on the last frame before transitioning
Paul Gilbert
2015-03-14
MADS: Fix showing inventory pictures when inventory animating is off
Paul Gilbert
2015-03-14
MADS: Hook up sfx/music flags
Paul Gilbert
2015-03-14
MADS: Fix frequently getting endless wait cursor after doctor hits you
Paul Gilbert
2015-03-14
MADS: Fix greeting when talking to cell wall the first time
Paul Gilbert
2015-03-14
MADS: Fix animation of tying rope to the boat
Paul Gilbert
2015-03-14
MADS: Save reverted options if you cancel out of Game Options dialog
Paul Gilbert
2015-03-14
MADS: Fix hotspot highlighting when easy mouse is off
Paul Gilbert
2015-03-14
MADS: Persist gameplay options
Paul Gilbert
2015-03-14
MADS: Fix original bug re-adding disabled hotspots to scene as active
Paul Gilbert
2015-03-14
MADS: Fix animation for putting severed arm on scanner
Paul Gilbert
2015-03-14
MADS: Fix crash in stream crossing death, simplify SpriteSets class
Paul Gilbert
2015-03-14
MADS: Fix toggling of game options
Filippos Karapetis
2015-03-14
MADS: Fix some verbs
Filippos Karapetis
2015-03-13
MADS: Fix text display when opening the Slippery Pig fridge
Paul Gilbert
2015-03-13
MADS: Action fixes for top of south elevator scene
Paul Gilbert
2015-03-13
MADS: Properly handle reloading scenes when closing dialogs
Paul Gilbert
2015-03-13
MADS: Fix distortions when playing many of the sounds
Paul Gilbert
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