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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mohawk
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riven_graphics.cpp
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2017-07-03
MOHAWK: Implement the (fire)flies effect mainly used in jungle island
Bastien Bouclet
2017-07-03
MOHAWK: Only allow a single pixel format in Riven to simplify the implementation
Bastien Bouclet
2017-07-03
MOHAWK: Introduce the effects intermediary screen
Bastien Bouclet
2017-07-03
MOHAWK: Rename the card and stack accessors
Bastien Bouclet
2017-07-03
MOHAWK: Move the resource names to RivenStack
Bastien Bouclet
2017-07-03
MOHAWK: Introduce a new RivenStack class
Bastien Bouclet
2017-07-03
MOHAWK: Chane Riven's graphics manager to automatically handle screen updates
Bastien Bouclet
2017-07-03
MOHAWK: Move PLST handling to the RivenCard class
Bastien Bouclet
2017-07-03
MOHAWK: Remove the current card id from the Riven engine class
Bastien Bouclet
2016-08-11
MOHAWK: Add a Riven specific sound manager
Bastien Bouclet
2016-06-01
MOHAWK: Initialize some more variables
Strangerke
2014-05-03
MOHAWK: Use original stack ID mapping for Riven
Matthew Hoops
2014-02-18
MOHAWK: Make GPL headers consistent in themselves.
Johannes Schickel
2013-08-03
MOHAWK: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
MOHAWK: Prefer getBasePtr over direct Surface::pixels access.
Johannes Schickel
2012-06-16
MOHAWK: Get rid of casts on OSystem::copyRectToScreen calls.
Johannes Schickel
2012-03-10
MOHAWK: Split the graphics classes into their own files
Matthew Hoops