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path: root/engines/neverhood/entity.h
AgeCommit message (Expand)Author
2013-07-14JANITORIAL: Remove trailing whitespaceSven Hesse
2013-05-31NEVERHOOD: Made multi-line function-line macros saferTorbjörn Andersson
2013-05-08NEVERHOOD: Fix Klaymen "grow" animation after drinking the potionjohndoe123
2013-05-08NEVERHOOD: Some cleanup:johndoe123
2013-05-08NEVERHOOD: Add Entity::setSoundPan and use it in the DiskplayerScenejohndoe123
2013-05-08NEVERHOOD: Change sound stuff in Module2200johndoe123
2013-05-08NEVERHOOD: Change sound stuff in Module1700johndoe123
2013-05-08NEVERHOOD: Change sound stuff in Module1100johndoe123
2013-05-08NEVERHOOD: Change sound playingjohndoe123
2013-05-08NEVERHOOD: Move code from entity.h to new entity.cppjohndoe123
2013-05-08NEVERHOOD: Implement the actual audio codejohndoe123
2013-05-08NEVERHOOD: Start with Module1100 and add Scene1105johndoe123
2013-05-08NEVERHOOD: Add Scene::setPalette for simpled palette creation and use itjohndoe123
2013-05-08NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :)johndoe123
2013-05-08NEVERHOOD: Implement Scene1403, Scene1404 and Scene1405 (memory minigame)johndoe123
2013-05-08NEVERHOOD: More work on Scene1002, Klayman and the restjohndoe123
2013-05-08NEVERHOOD: Implement game varsjohndoe123
2013-05-08NEVERHOOD: More work on Scene1001 and Klaymanjohndoe123
2013-05-08NEVERHOOD: More work on Klayman (still eye cancerous code)johndoe123
2013-05-08NEVERHOOD: More work on Klaymanjohndoe123
2013-05-08NEVERHOOD: Start with the Klayman class (this is quite some horrible code, al...johndoe123
2013-05-08NEVERHOOD: More work on Scene1001, implement Class509 (yes, will be renamed l...johndoe123
2013-05-08NEVERHOOD: Start with Scene and Sprite classesjohndoe123
2013-05-08NEVERHOOD: Add skeleton for Module1500 (the intro module)johndoe123
2013-05-08NEVERHOOD: Start with Module and GameModule classesjohndoe123
2013-05-08NEVERHOOD: Add morejohndoe123