Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-05-08 | NEVERHOOD: Implement Module2000 | johndoe123 | |
2013-05-08 | NEVERHOOD: More work on Scene3009 | johndoe123 | |
2013-05-08 | NEVERHOOD: More work on Module3000 and Scene3009 (incomplete) | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement Scene1403, Scene1404 and Scene1405 (memory minigame) | johndoe123 | |
- Move GameModule::startup call into engine instead of the game module constructor - Reduce debug output | |||
2013-05-08 | NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800 | johndoe123 | |
- Implement CollisionMan::removeSprite | |||
2013-05-08 | NEVERHOOD: Start with Module1200/Scene1201 (not complete yet) | johndoe123 | |
- Fix an odd bug with the game variables (index of newly added subvar was sometimes -1) | |||
2013-05-08 | NEVERHOOD: Implement Module2300 (just a bunch of NavigationScenes) | johndoe123 | |
- Fix Smacker player by using a SafeSubReadStream - Fix NavigationMouse (cursors in type 1 were swapped) | |||
2013-05-08 | NEVERHOOD: Implement MouseCursorResource and Mouse433 mouse cursor | johndoe123 | |
2013-05-08 | NEVERHOOD: More work on Klayman | johndoe123 | |
- Rename Scene::_playerSprite to _klayman - Send mouse clicks to the scene object (has not effect yet) | |||
2013-05-08 | NEVERHOOD: Add skeleton for Module1000 | johndoe123 | |
- Add dummies for game variable access | |||
2013-05-08 | NEVERHOOD: Start with Module and GameModule classes | johndoe123 | |