index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
neverhood
/
module.h
Age
Commit message (
Expand
)
Author
2014-02-18
NEVERHOOD: Make GPL headers consisten in themselves.
Johannes Schickel
2013-09-14
NEVERHOOD: Rename the "room" command to "scene" and enhance it
Filippos Karapetis
2013-06-09
NEVERHOOD: Add a console command to display the current surfaces
Filippos Karapetis
2013-05-08
NEVERHOOD: Minor renaming and cleanup
johndoe123
2013-05-08
NEVERHOOD: Merge CollisionMan into Scene class
johndoe123
2013-05-08
NEVERHOOD: Add support for the demo version
johndoe123
2013-05-08
NEVERHOOD: Simplify code and rename things
johndoe123
2013-05-08
NEVERHOOD: Add Module1600 and Scene1608 (stuff will be renamed later)
johndoe123
2013-05-08
NEVERHOOD: Start with Module1100 and add Scene1105
johndoe123
2013-05-08
NEVERHOOD: Move createSceneXXX/updateSceneXXX methods
johndoe123
2013-05-08
NEVERHOOD: Remove unused resource preloading stuff (probably resource preload...
johndoe123
2013-05-08
NEVERHOOD: Add Module::updateChild and use it (in most places)
johndoe123
2013-05-08
NEVERHOOD: More work on Module3000 and Scene3009 (incomplete)
johndoe123
2013-05-08
NEVERHOOD: Introduce and use Module::createNavigationScene and Module::create...
johndoe123
2013-05-08
NEVERHOOD: Implement MouseCursorResource and Mouse433 mouse cursor
johndoe123
2013-05-08
NEVERHOOD: Module1000 and Scene1001 skeletons
johndoe123
2013-05-08
NEVERHOOD: Start with the Background and DirtyBackground classes
johndoe123
2013-05-08
NEVERHOOD: Start with the Screen class, also
johndoe123
2013-05-08
NEVERHOOD: Start with Module and GameModule classes
johndoe123