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path: root/engines/neverhood/module.mk
AgeCommit message (Expand)Author
2013-10-06NEVERHOOD: Move module-specific Klaymen code to its respective moduleFilippos Karapetis
2013-10-05NEVERHOOD: Move specialized Klaymen code for modules 1000 and 1100Filippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in modules 1000 and 1100Filippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in module 1200Filippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in modules 1300 and 1400Filippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in module 1600Filippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in modules 1700 and 1800Filippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in modules 2100 and 2200Filippos Karapetis
2013-10-01NEVERHOOD: Split some more sprites from their respective scenesFilippos Karapetis
2013-10-01NEVERHOOD: Split some more sprites from their respective scenesFilippos Karapetis
2013-09-21NEVERHOOD: Split the sprites in module 2800 into a separate fileFilippos Karapetis
2013-06-09NEVERHOOD: Add a debug console, together with a command to change roomsFilippos Karapetis
2013-05-15NEVERHOOD: Update old form of module.mkFilippos Karapetis
2013-05-08NEVERHOOD: Move module files to own subdirectoryjohndoe123
2013-05-08NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)johndoe123
2013-05-08NEVERHOOD: Merge CollisionMan into Scene classjohndoe123
2013-05-08NEVERHOOD: Add saveload skeleton (doesn't actually do anything yet)johndoe123
2013-05-08NEVERHOOD: Add initCubeSymbolsPuzzlejohndoe123
2013-05-08NEVERHOOD: Start with the MenuModulejohndoe123
2013-05-08NEVERHOOD: Implement Module2900, the teleporterjohndoe123
2013-05-08NEVERHOOD: Move code from entity.h to new entity.cppjohndoe123
2013-05-08NEVERHOOD: Implement the SoundMan; no sound is played yet since the important...johndoe123
2013-05-08NEVERHOOD: Start with Module2400johndoe123
2013-05-08NEVERHOOD: Start with Module2500johndoe123
2013-05-08NEVERHOOD: Start with Module2800 and add Scene2801johndoe123
2013-05-08NEVERHOOD: Start with Module2700 (doesn't do anything yet)johndoe123
2013-05-08NEVERHOOD: Start with Module2600 (missing Scene2609)johndoe123
2013-05-08NEVERHOOD: Add Module2100 and Scene2101 (not complete yet)johndoe123
2013-05-08NEVERHOOD: Add Module1900 and Scene1901, Scene1907johndoe123
2013-05-08NEVERHOOD: Add Module1600 and Scene1608 (stuff will be renamed later)johndoe123
2013-05-08NEVERHOOD: Start with Module1100 and add Scene1105johndoe123
2013-05-08NEVERHOOD: Start with Module1300 and implement Scene1302johndoe123
2013-05-08NEVERHOOD: Implement Scene2201johndoe123
2013-05-08NEVERHOOD: Implement Module2000johndoe123
2013-05-08NEVERHOOD: Implement Scene3010 (door lock)johndoe123
2013-05-08NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800johndoe123
2013-05-08NEVERHOOD: Start with Module1200/Scene1201 (not complete yet)johndoe123
2013-05-08NEVERHOOD: Implement Module2300 (just a bunch of NavigationScenes)johndoe123
2013-05-08NEVERHOOD: Implement NavigationScenejohndoe123
2013-05-08NEVERHOOD: Implement MouseCursorResource and Mouse433 mouse cursorjohndoe123
2013-05-08NEVERHOOD: Implement game varsjohndoe123
2013-05-08NEVERHOOD: More work on Scene1001 and Klaymanjohndoe123
2013-05-08NEVERHOOD: Start with the Klayman class (this is quite some horrible code, al...johndoe123
2013-05-08NEVERHOOD: Start with the CollisionMan classjohndoe123
2013-05-08NEVERHOOD: Add StaticData classjohndoe123
2013-05-08NEVERHOOD: Add skeleton for Module1000johndoe123
2013-05-08NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuffjohndoe123
2013-05-08NEVERHOOD: Start with the Background and DirtyBackground classesjohndoe123
2013-05-08NEVERHOOD: Start with the Screen class, alsojohndoe123
2013-05-08NEVERHOOD: Start with Scene and Sprite classesjohndoe123