index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
neverhood
/
module.mk
Age
Commit message (
Expand
)
Author
2013-10-06
NEVERHOOD: Move module-specific Klaymen code to its respective module
Filippos Karapetis
2013-10-05
NEVERHOOD: Move specialized Klaymen code for modules 1000 and 1100
Filippos Karapetis
2013-10-05
NEVERHOOD: Split sprites from their scenes in modules 1000 and 1100
Filippos Karapetis
2013-10-05
NEVERHOOD: Split sprites from their scenes in module 1200
Filippos Karapetis
2013-10-05
NEVERHOOD: Split sprites from their scenes in modules 1300 and 1400
Filippos Karapetis
2013-10-05
NEVERHOOD: Split sprites from their scenes in module 1600
Filippos Karapetis
2013-10-05
NEVERHOOD: Split sprites from their scenes in modules 1700 and 1800
Filippos Karapetis
2013-10-05
NEVERHOOD: Split sprites from their scenes in modules 2100 and 2200
Filippos Karapetis
2013-10-01
NEVERHOOD: Split some more sprites from their respective scenes
Filippos Karapetis
2013-10-01
NEVERHOOD: Split some more sprites from their respective scenes
Filippos Karapetis
2013-09-21
NEVERHOOD: Split the sprites in module 2800 into a separate file
Filippos Karapetis
2013-06-09
NEVERHOOD: Add a debug console, together with a command to change rooms
Filippos Karapetis
2013-05-15
NEVERHOOD: Update old form of module.mk
Filippos Karapetis
2013-05-08
NEVERHOOD: Move module files to own subdirectory
johndoe123
2013-05-08
NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
johndoe123
2013-05-08
NEVERHOOD: Merge CollisionMan into Scene class
johndoe123
2013-05-08
NEVERHOOD: Add saveload skeleton (doesn't actually do anything yet)
johndoe123
2013-05-08
NEVERHOOD: Add initCubeSymbolsPuzzle
johndoe123
2013-05-08
NEVERHOOD: Start with the MenuModule
johndoe123
2013-05-08
NEVERHOOD: Implement Module2900, the teleporter
johndoe123
2013-05-08
NEVERHOOD: Move code from entity.h to new entity.cpp
johndoe123
2013-05-08
NEVERHOOD: Implement the SoundMan; no sound is played yet since the important...
johndoe123
2013-05-08
NEVERHOOD: Start with Module2400
johndoe123
2013-05-08
NEVERHOOD: Start with Module2500
johndoe123
2013-05-08
NEVERHOOD: Start with Module2800 and add Scene2801
johndoe123
2013-05-08
NEVERHOOD: Start with Module2700 (doesn't do anything yet)
johndoe123
2013-05-08
NEVERHOOD: Start with Module2600 (missing Scene2609)
johndoe123
2013-05-08
NEVERHOOD: Add Module2100 and Scene2101 (not complete yet)
johndoe123
2013-05-08
NEVERHOOD: Add Module1900 and Scene1901, Scene1907
johndoe123
2013-05-08
NEVERHOOD: Add Module1600 and Scene1608 (stuff will be renamed later)
johndoe123
2013-05-08
NEVERHOOD: Start with Module1100 and add Scene1105
johndoe123
2013-05-08
NEVERHOOD: Start with Module1300 and implement Scene1302
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2201
johndoe123
2013-05-08
NEVERHOOD: Implement Module2000
johndoe123
2013-05-08
NEVERHOOD: Implement Scene3010 (door lock)
johndoe123
2013-05-08
NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800
johndoe123
2013-05-08
NEVERHOOD: Start with Module1200/Scene1201 (not complete yet)
johndoe123
2013-05-08
NEVERHOOD: Implement Module2300 (just a bunch of NavigationScenes)
johndoe123
2013-05-08
NEVERHOOD: Implement NavigationScene
johndoe123
2013-05-08
NEVERHOOD: Implement MouseCursorResource and Mouse433 mouse cursor
johndoe123
2013-05-08
NEVERHOOD: Implement game vars
johndoe123
2013-05-08
NEVERHOOD: More work on Scene1001 and Klayman
johndoe123
2013-05-08
NEVERHOOD: Start with the Klayman class (this is quite some horrible code, al...
johndoe123
2013-05-08
NEVERHOOD: Start with the CollisionMan class
johndoe123
2013-05-08
NEVERHOOD: Add StaticData class
johndoe123
2013-05-08
NEVERHOOD: Add skeleton for Module1000
johndoe123
2013-05-08
NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff
johndoe123
2013-05-08
NEVERHOOD: Start with the Background and DirtyBackground classes
johndoe123
2013-05-08
NEVERHOOD: Start with the Screen class, also
johndoe123
2013-05-08
NEVERHOOD: Start with Scene and Sprite classes
johndoe123
[next]