Age | Commit message (Expand) | Author |
2013-10-06 | NEVERHOOD: Move module-specific Klaymen code to its respective module | Filippos Karapetis |
2013-10-05 | NEVERHOOD: Move specialized Klaymen code for modules 1000 and 1100 | Filippos Karapetis |
2013-10-05 | NEVERHOOD: Split sprites from their scenes in modules 1000 and 1100 | Filippos Karapetis |
2013-10-05 | NEVERHOOD: Split sprites from their scenes in module 1200 | Filippos Karapetis |
2013-10-05 | NEVERHOOD: Split sprites from their scenes in modules 1300 and 1400 | Filippos Karapetis |
2013-10-05 | NEVERHOOD: Split sprites from their scenes in module 1600 | Filippos Karapetis |
2013-10-05 | NEVERHOOD: Split sprites from their scenes in modules 1700 and 1800 | Filippos Karapetis |
2013-10-05 | NEVERHOOD: Split sprites from their scenes in modules 2100 and 2200 | Filippos Karapetis |
2013-10-01 | NEVERHOOD: Split some more sprites from their respective scenes | Filippos Karapetis |
2013-10-01 | NEVERHOOD: Split some more sprites from their respective scenes | Filippos Karapetis |
2013-09-21 | NEVERHOOD: Split the sprites in module 2800 into a separate file | Filippos Karapetis |
2013-06-09 | NEVERHOOD: Add a debug console, together with a command to change rooms | Filippos Karapetis |
2013-05-15 | NEVERHOOD: Update old form of module.mk | Filippos Karapetis |
2013-05-08 | NEVERHOOD: Move module files to own subdirectory | johndoe123 |
2013-05-08 | NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero) | johndoe123 |
2013-05-08 | NEVERHOOD: Merge CollisionMan into Scene class | johndoe123 |
2013-05-08 | NEVERHOOD: Add saveload skeleton (doesn't actually do anything yet) | johndoe123 |
2013-05-08 | NEVERHOOD: Add initCubeSymbolsPuzzle | johndoe123 |
2013-05-08 | NEVERHOOD: Start with the MenuModule | johndoe123 |
2013-05-08 | NEVERHOOD: Implement Module2900, the teleporter | johndoe123 |
2013-05-08 | NEVERHOOD: Move code from entity.h to new entity.cpp | johndoe123 |
2013-05-08 | NEVERHOOD: Implement the SoundMan; no sound is played yet since the important... | johndoe123 |
2013-05-08 | NEVERHOOD: Start with Module2400 | johndoe123 |
2013-05-08 | NEVERHOOD: Start with Module2500 | johndoe123 |
2013-05-08 | NEVERHOOD: Start with Module2800 and add Scene2801 | johndoe123 |
2013-05-08 | NEVERHOOD: Start with Module2700 (doesn't do anything yet) | johndoe123 |
2013-05-08 | NEVERHOOD: Start with Module2600 (missing Scene2609) | johndoe123 |
2013-05-08 | NEVERHOOD: Add Module2100 and Scene2101 (not complete yet) | johndoe123 |
2013-05-08 | NEVERHOOD: Add Module1900 and Scene1901, Scene1907 | johndoe123 |
2013-05-08 | NEVERHOOD: Add Module1600 and Scene1608 (stuff will be renamed later) | johndoe123 |
2013-05-08 | NEVERHOOD: Start with Module1100 and add Scene1105 | johndoe123 |
2013-05-08 | NEVERHOOD: Start with Module1300 and implement Scene1302 | johndoe123 |
2013-05-08 | NEVERHOOD: Implement Scene2201 | johndoe123 |
2013-05-08 | NEVERHOOD: Implement Module2000 | johndoe123 |
2013-05-08 | NEVERHOOD: Implement Scene3010 (door lock) | johndoe123 |
2013-05-08 | NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800 | johndoe123 |
2013-05-08 | NEVERHOOD: Start with Module1200/Scene1201 (not complete yet) | johndoe123 |
2013-05-08 | NEVERHOOD: Implement Module2300 (just a bunch of NavigationScenes) | johndoe123 |
2013-05-08 | NEVERHOOD: Implement NavigationScene | johndoe123 |
2013-05-08 | NEVERHOOD: Implement MouseCursorResource and Mouse433 mouse cursor | johndoe123 |
2013-05-08 | NEVERHOOD: Implement game vars | johndoe123 |
2013-05-08 | NEVERHOOD: More work on Scene1001 and Klayman | johndoe123 |
2013-05-08 | NEVERHOOD: Start with the Klayman class (this is quite some horrible code, al... | johndoe123 |
2013-05-08 | NEVERHOOD: Start with the CollisionMan class | johndoe123 |
2013-05-08 | NEVERHOOD: Add StaticData class | johndoe123 |
2013-05-08 | NEVERHOOD: Add skeleton for Module1000 | johndoe123 |
2013-05-08 | NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff | johndoe123 |
2013-05-08 | NEVERHOOD: Start with the Background and DirtyBackground classes | johndoe123 |
2013-05-08 | NEVERHOOD: Start with the Screen class, also | johndoe123 |
2013-05-08 | NEVERHOOD: Start with Scene and Sprite classes | johndoe123 |