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path: root/engines/neverhood/neverhood.h
AgeCommit message (Expand)Author
2016-05-17ALL: Change main engine header guard defines to <directory>_<engine>_HEugene Sandulenko
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion
2014-02-18NEVERHOOD: Make GPL headers consisten in themselves.Johannes Schickel
2013-12-07NEVERHOOD: Add missing getDebugger() for engine API.D G Turner
2013-09-26NEVERHOOD: Add a patch system for broken resources in Russian versionsFilippos Karapetis
2013-09-17NEVERHOOD: Implement the music toggle menu buttonFilippos Karapetis
2013-07-14JANITORIAL: Remove trailing whitespaceSven Hesse
2013-06-28NEVERHOOD: Handle invalid save_slot more gracefully on startupTorbjörn Andersson
2013-06-26NEVERHOOD: Stop sound updates while the main menu is activeFilippos Karapetis
2013-06-09NEVERHOOD: Add a debug console, together with a command to change roomsFilippos Karapetis
2013-05-08NEVERHOOD: Add game-internal savegame delete menujohndoe123
2013-05-08NEVERHOOD: Add support for loading/saving games with the game's own menujohndoe123
2013-05-08NEVERHOOD: Merge CollisionMan into Scene classjohndoe123
2013-05-08NEVERHOOD: Remove obsolete _keyStatejohndoe123
2013-05-08NEVERHOOD: Add support for the demo versionjohndoe123
2013-05-08NEVERHOOD: Add saveload skeleton (doesn't actually do anything yet)johndoe123
2013-05-08NEVERHOOD: Clean up Module1000:johndoe123
2013-05-08NEVERHOOD: Implement the actual audio codejohndoe123
2013-05-08NEVERHOOD: Implement the SoundMan; no sound is played yet since the important...johndoe123
2013-05-08NEVERHOOD: Rename SetSpriteCallback to SetSpriteUpdatejohndoe123
2013-05-08NEVERHOOD: Major renaming:johndoe123
2013-05-08NEVERHOOD: Implement Scene2208 (viewer for Hall Of Records text)johndoe123
2013-05-08NEVERHOOD: Implement Scene1403, Scene1404 and Scene1405 (memory minigame)johndoe123
2013-05-08NEVERHOOD: Implement NavigationScenejohndoe123
2013-05-08NEVERHOOD: Start with Scene1002 (a lot incomplete)johndoe123
2013-05-08NEVERHOOD: Implement MouseCursorResource and Mouse433 mouse cursorjohndoe123
2013-05-08NEVERHOOD: Implement game varsjohndoe123
2013-05-08NEVERHOOD: More work on Scene1001, implement Class509 (yes, will be renamed l...johndoe123
2013-05-08NEVERHOOD: Start with the CollisionMan classjohndoe123
2013-05-08NEVERHOOD: Add StaticData classjohndoe123
2013-05-08NEVERHOOD: Add skeleton for Module1000johndoe123
2013-05-08NEVERHOOD: Start with the Screen class, alsojohndoe123
2013-05-08NEVERHOOD: More work on Module1500johndoe123
2013-05-08NEVERHOOD: Add skeleton for Module1500 (the intro module)johndoe123
2013-05-08NEVERHOOD: Start with Module and GameModule classesjohndoe123
2013-05-08NEVERHOOD: Start with graphics code (bitmap parsing and rle decompression)johndoe123
2013-05-08NEVERHOOD: Start with the blb archive classjohndoe123
2013-05-08NEVERHOOD: First code with basic detection, nothing else so farjohndoe123