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path: root/engines/neverhood/scene.cpp
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2013-05-08NEVERHOOD: Fix member var initializationsjohndoe123
2013-05-08NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)johndoe123
2013-05-08NEVERHOOD: Fix Module1300::createScenejohndoe123
2013-05-08NEVERHOOD: Don't load a DataResource if the same data is already loaded; this...johndoe123
2013-05-08NEVERHOOD: Remove more old TODOsjohndoe123
2013-05-08NEVERHOOD: Move Scene2804::initCrystalColors() to GameModule::initCrystalColo...johndoe123
2013-05-08NEVERHOOD: Clean up DiskplayerScenejohndoe123
2013-05-08NEVERHOOD: Merge CollisionMan into Scene classjohndoe123
2013-05-08NEVERHOOD: Rename some CollisionMan methods/fieldsjohndoe123
2013-05-08NEVERHOOD: Implement resource cache purging and purge it after each scenejohndoe123
2013-05-08NEVERHOOD: Add initCubeSymbolsPuzzlejohndoe123
2013-05-08NEVERHOOD: More work on the menu system:johndoe123
2013-05-08NEVERHOOD: Add making of video to the main menujohndoe123
2013-05-08NEVERHOOD: Remove Scene::_surfaceFlag which also is obsolete nowjohndoe123
2013-05-08NEVERHOOD: Remove DirtyBackground which became obsolete after the renderqueue...johndoe123
2013-05-08NEVERHOOD: Fix a very stupid bug in Scene::insertMouse433johndoe123
2013-05-08NEVERHOOD: Use CursorManjohndoe123
2013-05-08NEVERHOOD: Rename stuff in the Scene class and clean up a littlejohndoe123
2013-05-08NEVERHOOD: Remove SsScene1002LadderArch and Class599 and turn them into stati...johndoe123
2013-05-08NEVERHOOD: Implement the actual audio codejohndoe123
2013-05-08NEVERHOOD: Start with Module2500johndoe123
2013-05-08NEVERHOOD: Rename SetSpriteCallback to SetSpriteUpdatejohndoe123
2013-05-08NEVERHOOD: Add Module1600 and Scene1608 (stuff will be renamed later)johndoe123
2013-05-08NEVERHOOD: Add Scene1109johndoe123
2013-05-08NEVERHOOD: Replace InsertKlayman macros with template functions (still weird ...johndoe123
2013-05-08NEVERHOOD: Add Scene::setPalette for simpled palette creation and use itjohndoe123
2013-05-08NEVERHOOD: Merge the three mouse classes into Mouse, introduce insertMouse433...johndoe123
2013-05-08NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :)johndoe123
2013-05-08NEVERHOOD: Implement HallOfRecordsScene (and all HoR scenes) and Scene2247johndoe123
2013-05-08NEVERHOOD: Implement Scene2201johndoe123
2013-05-08NEVERHOOD: More work on Module3000 and Scene3009 (incomplete)johndoe123
2013-05-08NEVERHOOD: Implement Scene1403, Scene1404 and Scene1405 (memory minigame)johndoe123
2013-05-08NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800johndoe123
2013-05-08NEVERHOOD: Start with Module1200/Scene1201 (not complete yet)johndoe123
2013-05-08NEVERHOOD: Implement Scene1004johndoe123
2013-05-08NEVERHOOD: Fix crash/corruption in clipped sprite drawingjohndoe123
2013-05-08NEVERHOOD: More work on Scene1002, Klayman and the restjohndoe123
2013-05-08NEVERHOOD: Change addHitRect to use an explicit countjohndoe123
2013-05-08NEVERHOOD: More work on Scene1002johndoe123
2013-05-08NEVERHOOD: Implement MouseCursorResource and Mouse433 mouse cursorjohndoe123
2013-05-08NEVERHOOD: More work on Scene1001/Klaymanjohndoe123
2013-05-08NEVERHOOD: More work on Scene1001 and Klaymanjohndoe123
2013-05-08NEVERHOOD: More work on Klayman (still eye cancerous code)johndoe123
2013-05-08NEVERHOOD: More work on Klaymanjohndoe123
2013-05-08NEVERHOOD: Module1000 and Scene1001 skeletonsjohndoe123
2013-05-08NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuffjohndoe123
2013-05-08NEVERHOOD: Start with the Background and DirtyBackground classesjohndoe123
2013-05-08NEVERHOOD: Start with the Screen class, alsojohndoe123
2013-05-08NEVERHOOD: Start with Scene and Sprite classesjohndoe123