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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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neverhood
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scene.cpp
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Author
2013-05-08
NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
johndoe123
2013-05-08
NEVERHOOD: Fix Module1300::createScene
johndoe123
2013-05-08
NEVERHOOD: Don't load a DataResource if the same data is already loaded; this...
johndoe123
2013-05-08
NEVERHOOD: Remove more old TODOs
johndoe123
2013-05-08
NEVERHOOD: Move Scene2804::initCrystalColors() to GameModule::initCrystalColo...
johndoe123
2013-05-08
NEVERHOOD: Clean up DiskplayerScene
johndoe123
2013-05-08
NEVERHOOD: Merge CollisionMan into Scene class
johndoe123
2013-05-08
NEVERHOOD: Rename some CollisionMan methods/fields
johndoe123
2013-05-08
NEVERHOOD: Implement resource cache purging and purge it after each scene
johndoe123
2013-05-08
NEVERHOOD: Add initCubeSymbolsPuzzle
johndoe123
2013-05-08
NEVERHOOD: More work on the menu system:
johndoe123
2013-05-08
NEVERHOOD: Add making of video to the main menu
johndoe123
2013-05-08
NEVERHOOD: Remove Scene::_surfaceFlag which also is obsolete now
johndoe123
2013-05-08
NEVERHOOD: Remove DirtyBackground which became obsolete after the renderqueue...
johndoe123
2013-05-08
NEVERHOOD: Fix a very stupid bug in Scene::insertMouse433
johndoe123
2013-05-08
NEVERHOOD: Use CursorMan
johndoe123
2013-05-08
NEVERHOOD: Rename stuff in the Scene class and clean up a little
johndoe123
2013-05-08
NEVERHOOD: Remove SsScene1002LadderArch and Class599 and turn them into stati...
johndoe123
2013-05-08
NEVERHOOD: Implement the actual audio code
johndoe123
2013-05-08
NEVERHOOD: Start with Module2500
johndoe123
2013-05-08
NEVERHOOD: Rename SetSpriteCallback to SetSpriteUpdate
johndoe123
2013-05-08
NEVERHOOD: Add Module1600 and Scene1608 (stuff will be renamed later)
johndoe123
2013-05-08
NEVERHOOD: Add Scene1109
johndoe123
2013-05-08
NEVERHOOD: Replace InsertKlayman macros with template functions (still weird ...
johndoe123
2013-05-08
NEVERHOOD: Add Scene::setPalette for simpled palette creation and use it
johndoe123
2013-05-08
NEVERHOOD: Merge the three mouse classes into Mouse, introduce insertMouse433...
johndoe123
2013-05-08
NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :)
johndoe123
2013-05-08
NEVERHOOD: Implement HallOfRecordsScene (and all HoR scenes) and Scene2247
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2201
johndoe123
2013-05-08
NEVERHOOD: More work on Module3000 and Scene3009 (incomplete)
johndoe123
2013-05-08
NEVERHOOD: Implement Scene1403, Scene1404 and Scene1405 (memory minigame)
johndoe123
2013-05-08
NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800
johndoe123
2013-05-08
NEVERHOOD: Start with Module1200/Scene1201 (not complete yet)
johndoe123
2013-05-08
NEVERHOOD: Implement Scene1004
johndoe123
2013-05-08
NEVERHOOD: Fix crash/corruption in clipped sprite drawing
johndoe123
2013-05-08
NEVERHOOD: More work on Scene1002, Klayman and the rest
johndoe123
2013-05-08
NEVERHOOD: Change addHitRect to use an explicit count
johndoe123
2013-05-08
NEVERHOOD: More work on Scene1002
johndoe123
2013-05-08
NEVERHOOD: Implement MouseCursorResource and Mouse433 mouse cursor
johndoe123
2013-05-08
NEVERHOOD: More work on Scene1001/Klayman
johndoe123
2013-05-08
NEVERHOOD: More work on Scene1001 and Klayman
johndoe123
2013-05-08
NEVERHOOD: More work on Klayman (still eye cancerous code)
johndoe123
2013-05-08
NEVERHOOD: More work on Klayman
johndoe123
2013-05-08
NEVERHOOD: Module1000 and Scene1001 skeletons
johndoe123
2013-05-08
NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff
johndoe123
2013-05-08
NEVERHOOD: Start with the Background and DirtyBackground classes
johndoe123
2013-05-08
NEVERHOOD: Start with the Screen class, also
johndoe123
2013-05-08
NEVERHOOD: Start with Scene and Sprite classes
johndoe123