Age | Commit message (Expand) | Author |
2014-02-18 | NEVERHOOD: Make GPL headers consisten in themselves. | Johannes Schickel |
2013-12-23 | NEVERHOOD: Add names to some message IDs | Filippos Karapetis |
2013-07-14 | JANITORIAL: Remove trailing whitespace | Sven Hesse |
2013-05-08 | NEVERHOOD: Fix some logic bugs and minor changes | johndoe123 |
2013-05-08 | NEVERHOOD: Minor renaming and cleanup | johndoe123 |
2013-05-08 | NEVERHOOD: Add enum for the resource types | johndoe123 |
2013-05-08 | NEVERHOOD: Merge CollisionMan into Scene class | johndoe123 |
2013-05-08 | NEVERHOOD: Simplify resource loading | johndoe123 |
2013-05-08 | NEVERHOOD: Add making of video to the main menu | johndoe123 |
2013-05-08 | NEVERHOOD: Fix Smacker framerate bug after the video decoder changes | johndoe123 |
2013-05-08 | NEVERHOOD: Replace most of the literal digits in get/setSubVar with constants | johndoe123 |
2013-05-08 | NEVERHOOD: Use constants for the numbers in get/setGlobalVar | johndoe123 |
2013-05-08 | NEVERHOOD: Rename stuff in the Scene class and clean up a little | johndoe123 |
2013-05-08 | NEVERHOOD: Rename SetSpriteCallback to SetSpriteUpdate | johndoe123 |
2013-05-08 | NEVERHOOD: Start with Module1100 and add Scene1105 | johndoe123 |
2013-05-08 | NEVERHOOD: Move createSceneXXX/updateSceneXXX methods | johndoe123 |
2013-05-08 | NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :) | johndoe123 |
2013-05-08 | NEVERHOOD: Implement NavigationScene | johndoe123 |
2013-05-08 | NEVERHOOD: Implement game vars | johndoe123 |
2013-05-08 | NEVERHOOD: Add skeleton for Module1000 | johndoe123 |
2013-05-08 | NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff | johndoe123 |