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path: root/engines/neverhood/smackerscene.cpp
AgeCommit message (Expand)Author
2019-12-05NEVERHOOD: Fix Missing Default Switch CasesD G Turner
2016-05-21NEVERHOOD: Reduce audio header dependenciesOri Avtalion
2014-02-18NEVERHOOD: Make GPL headers consisten in themselves.Johannes Schickel
2013-12-23NEVERHOOD: Add names to some message IDsFilippos Karapetis
2013-07-14JANITORIAL: Remove trailing whitespaceSven Hesse
2013-05-08NEVERHOOD: Fix some logic bugs and minor changesjohndoe123
2013-05-08NEVERHOOD: Minor renaming and cleanupjohndoe123
2013-05-08NEVERHOOD: Add enum for the resource typesjohndoe123
2013-05-08NEVERHOOD: Merge CollisionMan into Scene classjohndoe123
2013-05-08NEVERHOOD: Simplify resource loadingjohndoe123
2013-05-08NEVERHOOD: Add making of video to the main menujohndoe123
2013-05-08NEVERHOOD: Fix Smacker framerate bug after the video decoder changesjohndoe123
2013-05-08NEVERHOOD: Replace most of the literal digits in get/setSubVar with constantsjohndoe123
2013-05-08NEVERHOOD: Use constants for the numbers in get/setGlobalVarjohndoe123
2013-05-08NEVERHOOD: Rename stuff in the Scene class and clean up a littlejohndoe123
2013-05-08NEVERHOOD: Rename SetSpriteCallback to SetSpriteUpdatejohndoe123
2013-05-08NEVERHOOD: Start with Module1100 and add Scene1105johndoe123
2013-05-08NEVERHOOD: Move createSceneXXX/updateSceneXXX methodsjohndoe123
2013-05-08NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :)johndoe123
2013-05-08NEVERHOOD: Implement NavigationScenejohndoe123
2013-05-08NEVERHOOD: Implement game varsjohndoe123
2013-05-08NEVERHOOD: Add skeleton for Module1000johndoe123
2013-05-08NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuffjohndoe123