Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-05-17 | NEVERHOOD: Add detection for Russian version. Requires more work | Eugene Sandulenko | |
2013-05-15 | NEVERHOOD: Update old form of module.mk | Filippos Karapetis | |
This syncs the engine's module.mk with the changes in 38a8aa516e0fa315e318801e5399f82e51efa8df | |||
2013-05-08 | NEVERHOOD: Fix member var initializations | johndoe123 | |
2013-05-08 | NEVERHOOD: Fix deletes in SpriteResource::unload() and ↵ | johndoe123 | |
ResourceMan::purgeResources() | |||
2013-05-08 | NEVERHOOD: Fix issues in the save/load screens | johndoe123 | |
- Add virtual keyboard support in save/load screens | |||
2013-05-08 | NEVERHOOD: Move module files to own subdirectory | johndoe123 | |
2013-05-08 | NEVERHOOD: Fix some logic bugs and minor changes | johndoe123 | |
- Fix video speed in the very last scene (Scene1317) - Fix back door not opening in Scene1401 - Fix projector not moving in Scene1402 - Fix projector not appearing in Scene1403 - Fix wrong Klaymen walking in Scene2205 - Fix wrong scene change in Module2300 - Fix symbols not appearing in Scene3011 - Define out some remaining logic debug code - Remove some obsolete comments - Reduce debug output - Use a List instead of an Array when building the microtiles rectangles | |||
2013-05-08 | NEVERHOOD: Update todo.txt | johndoe123 | |
2013-05-08 | NEVERHOOD: Work on the save/load/delete menus | johndoe123 | |
- Rename WidgetScene to GameStateMenu - Merge common code from the save/load/delete into GameStateMenu | |||
2013-05-08 | NEVERHOOD: Add game-internal savegame delete menu | johndoe123 | |
- Rename Widget::addSprite to Widget::initialize | |||
2013-05-08 | NEVERHOOD: Changed the save/load menu to allow gaps in saved games to ↵ | johndoe123 | |
simplify game deletion | |||
2013-05-08 | NEVERHOOD: Fix GUI options and game copyright | johndoe123 | |
2013-05-08 | NEVERHOOD: Support game loading from launcher/command line | johndoe123 | |
2013-05-08 | NEVERHOOD: Merge some code in the save/load menus | johndoe123 | |
2013-05-08 | NEVERHOOD: Add Y-flipping to unpackSpriteNormal | johndoe123 | |
2013-05-08 | NEVERHOOD: Delete all sound/music items on exit | johndoe123 | |
- Minor cleanup | |||
2013-05-08 | NEVERHOOD: Add Screen::saveParams and Screen::restoreParams, called when ↵ | johndoe123 | |
etnering/leaving the menu | |||
2013-05-08 | NEVERHOOD: Don't allow main menu until _canRequestMainMenu is set | johndoe123 | |
- Clean up GameModule | |||
2013-05-08 | NEVERHOOD: Implement game-internal savegame overwrite query screen | johndoe123 | |
- Rename and reorder fields in the Klaymen class | |||
2013-05-08 | NEVERHOOD: Change Klaymen idle callbacks from method pointers to integers ↵ | johndoe123 | |
and evaluate these in a new method enterIdleAnimation | |||
2013-05-08 | NEVERHOOD: Rename stuff in the Klaymen class | johndoe123 | |
2013-05-08 | NEVERHOOD: Remove unneeded braces | johndoe123 | |
2013-05-08 | NEVERHOOD: Remove objectPriority and surfacePriority parameters from the ↵ | johndoe123 | |
Klaymen class constructor since they always have the same value (1000) | |||
2013-05-08 | NEVERHOOD: Add support for loading/saving games with the game's own menu | johndoe123 | |
- Add LoadGameMenu class | |||
2013-05-08 | NEVERHOOD: Implement restart functionality (from both main menu and game logic) | johndoe123 | |
- Some minor cleanup | |||
2013-05-08 | NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero) | johndoe123 | |
2013-05-08 | NEVERHOOD: Fix Module1300::createScene | johndoe123 | |
2013-05-08 | NEVERHOOD: Rework the sound system | johndoe123 | |
- Move code from the manager classes to the sound/music classes | |||
2013-05-08 | NEVERHOOD: Don't load a DataResource if the same data is already loaded; ↵ | johndoe123 | |
this fixes a nasty bug in several scenes which use message lists from a DataResource | |||
2013-05-08 | NEVERHOOD: Minor renaming and cleanup | johndoe123 | |
2013-05-08 | NEVERHOOD: Rename SceneInfo2700 to TrackInfo | johndoe123 | |
2013-05-08 | NEVERHOOD: Remove more old TODOs | johndoe123 | |
2013-05-08 | NEVERHOOD: Rework the car track scenes in Module2500 and Module2700 | johndoe123 | |
- Move findClosestTrack code from several scenes to new Tracks::findTrackPoint - Remove const kScene2706 arrays and use it from the dat instead | |||
2013-05-08 | NEVERHOOD: Remove obsolete TODOs | johndoe123 | |
2013-05-08 | NEVERHOOD: Move Scene2804::initCrystalColors() to ↵ | johndoe123 | |
GameModule::initCrystalColorsPuzzle() - Add Scene::isMessageList2, only used in Scene2101 | |||
2013-05-08 | NEVERHOOD: Change graphic resource draw method to get a Surface instead of ↵ | johndoe123 | |
separate pixels/pitch - Merge SpriteResource::load and load2 | |||
2013-05-08 | NEVERHOOD: Add enum for the resource types | johndoe123 | |
2013-05-08 | NEVERHOOD: Clean up DiskplayerScene | johndoe123 | |
- Enable return to launcher - Remove obsolete comments - Remove braces in single-line statements - Remove unused non-transparent drawing code in BaseSurface::copyFrom - Clean up mouse cursor insertion code in Scene class | |||
2013-05-08 | NEVERHOOD: Merge TextSurface into FontSurface | johndoe123 | |
2013-05-08 | NEVERHOOD: Remove some obsolete TODOs | johndoe123 | |
2013-05-08 | NEVERHOOD: Update todo.txt | johndoe123 | |
2013-05-08 | NEVERHOOD: Merge CollisionMan into Scene class | johndoe123 | |
2013-05-08 | NEVERHOOD: Rename some CollisionMan methods/fields | johndoe123 | |
- Remove fallback detector (I think it's not needed) - Rename Scene insertMouse methods | |||
2013-05-08 | NEVERHOOD: Implement resource cache purging and purge it after each scene | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement savegame loading via GMM (in-game saving/loading still ↵ | johndoe123 | |
TODO) | |||
2013-05-08 | NEVERHOOD: Remove obsolete _keyState | johndoe123 | |
2013-05-08 | NEVERHOOD: Add support for the demo version | johndoe123 | |
- Remove debug resource dumping code - Fix Scene1501 (pictures without sound weren't displayed/too fast) - Move main loop to mainLoop method | |||
2013-05-08 | NEVERHOOD: Improve frame-exact seeking for Scene2802 | johndoe123 | |
Thanks to clone2727 for his help! | |||
2013-05-08 | NEVERHOOD: More work on saveload, saving works, loading not yet (from the ↵ | johndoe123 | |
GMM, in-game isn't finished yet) | |||
2013-05-08 | NEVERHOOD: Add saveload skeleton (doesn't actually do anything yet) | johndoe123 | |