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path: root/engines/parallaction/graphics.h
AgeCommit message (Expand)Author
2012-09-27PARALLACTION: Clean up global variables a bit.Alyssa Milburn
2012-07-25PARALLACTION: Fix delete[] formatting.Johannes Schickel
2012-02-15JANITORIAL: Fix missing whitespace in pointer castTarek Soliman
2012-02-15JANITORIAL: Fix whitespace in pointer template argTarek Soliman
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-07-03COMMON: Fix compilation when USE_HASHMAP_MEMORY_POOL is not defined.Johannes Schickel
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-02-14PARALLACTION: Adapt to setPalette RGBA->RGB change.Johannes Schickel
2011-01-28Replaced char* with Common::String in balloon code.Nicola Mettifogo
2010-04-27Fix bug 2969257 (labels) and hopefully plug all the leaks.Nicola Mettifogo
2010-04-02Fix whitespaceWillem Jan Palenstijn
2009-04-28Added in-game menu for BRA. Load/save is not supported yet.Nicola Mettifogo
2009-03-23Fully implemented scrolling.Nicola Mettifogo
2009-03-07Whitespace cleanup: Convert space followed by tab to just tabMax Horn
2009-02-27The engine has now to build the drawing list for the graphic department, inst...Nicola Mettifogo
2009-02-03Fixed support for walking zones in BRA:Nicola Mettifogo
2009-01-12Fixed regression from revision 35765. Mask and path patches were destroyed be...Nicola Mettifogo
2009-01-07Fixed warningsMax Horn
2009-01-07Extended PathBuffer to support BRA.Nicola Mettifogo
2009-01-07* moved more mask management to BackgroundInfoNicola Mettifogo
2009-01-05Deleted unused declarations, sorted others, and removed some dead code.Nicola Mettifogo
2008-12-24Simplified destructions of Balloon objects.Nicola Mettifogo
2008-12-21Moved more GfxObj management to Gfx object.Nicola Mettifogo
2008-12-20Moved mask creation/handling to Gfx.Nicola Mettifogo
2008-12-15Weeded out some more unused code, and some restructuring.Nicola Mettifogo
2008-12-14Removed some unused code.Nicola Mettifogo
2008-12-13Some more restructuring of rendering code.Nicola Mettifogo
2008-12-13Restructuring of rendering code.Nicola Mettifogo
2008-12-13* Replaced char* with Common::String in the parser.Nicola Mettifogo
2008-12-07Fixed some more leaks and mismatched allocations/deallocations.Nicola Mettifogo
2008-12-06Fixed positioning of overlayed graphics (dialogues, inventory, labels) in all...Nicola Mettifogo
2008-12-06Implemented horizontal scrolling for BRA, by using a back buffer. Dialogues i...Nicola Mettifogo
2008-11-08Got rid of the SurfaceToMultiFrames adapter class.Nicola Mettifogo
2008-08-31Fixed leak with Input class, introduced in commit 34206.Nicola Mettifogo
2008-08-18* Split up blt routine (there is room for a ton of improvements)Nicola Mettifogo
2008-08-16Extended balloon manager to handle color constants and fixed color of text in...Nicola Mettifogo
2008-08-15Implemented raster operation for masks and postponed blitting of zones after ...Nicola Mettifogo
2008-08-15Added routines to load and handle item masks: animation are now correctly hid...Nicola Mettifogo
2008-07-31Made changing of background more flexible, in that the engine can now configu...Nicola Mettifogo
2008-07-31Changed Gfx::_backgroundInfo to be a pointer. This temporarily kills all z-bu...Nicola Mettifogo
2008-07-30Reordered initialization lists to silence warning.Nicola Mettifogo
2008-07-29Added dialogue text rendering for BRA.Nicola Mettifogo
2008-07-28Inventory is now properly rendered. Item selection is not yet working.Nicola Mettifogo
2008-07-26BRA now parses path data from the scripts.Nicola Mettifogo
2008-07-24* Moved end intro and end game sequences code to gui.Nicola Mettifogo
2008-07-15Made frame unpacking buffer dynamic (this frees some BSS space).Nicola Mettifogo
2008-07-09Fixed regression introduced with GfxObj: the character sprite was sometimes r...Nicola Mettifogo
2008-07-04- Moved dialogue balloon management code from Gfx to its own classNicola Mettifogo
2008-07-03Changed balloons to use GfxObj as well. Next step is to integrate balloons fo...Nicola Mettifogo
2008-07-02- Changed labels to be GfxObj's, thus removing the Label object altogether.Nicola Mettifogo