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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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parallaction
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input.cpp
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Author
2008-07-28
Enforcing use of nullZonePtr only for nulling out pointers, as it is useless ...
Nicola Mettifogo
2008-07-28
Pick up/drop/open/close actions are now available in game.
Nicola Mettifogo
2008-07-25
* Merged old input management flags into a single mouse status variable.
Nicola Mettifogo
2008-07-24
* Moved end intro and end game sequences code to gui.
Nicola Mettifogo
2008-07-24
Can't test a SharedPtr for nullity!
Nicola Mettifogo
2008-07-23
Removed the historical waitUntilLeftClick function and adapted code to use th...
Nicola Mettifogo
2008-07-23
Removed useless event management code and made readInput() more general.
Nicola Mettifogo
2008-07-23
More decoupling of inventory code.
Nicola Mettifogo
2008-07-23
Fixed mouse cursor when closing inventory.
Nicola Mettifogo
2008-07-23
More merging of input code.
Nicola Mettifogo
2008-07-22
Merged inventory input code from different files.
Nicola Mettifogo
2008-07-22
Removed unneeded input code.
Nicola Mettifogo
2008-07-22
Changed comment display code so that input polling is integrated into the mai...
Nicola Mettifogo
2008-07-21
Some refactoring for tracking of floating labels.
Nicola Mettifogo
2008-07-21
Massive refactoring of dialogue code, which is now implemented as a finite st...
Nicola Mettifogo
2008-07-11
Moved program and command execution code out of the engine, into their own br...
Nicola Mettifogo
2008-07-04
- Moved dialogue balloon management code from Gfx to its own class
Nicola Mettifogo
2008-06-02
PARA: Got rid of calls to system->quit() so that the Parallaction engine can ...
Christopher Page
2008-05-15
* Cleanup of input code.
Nicola Mettifogo
2008-05-14
- Moved input code to its own class.
Nicola Mettifogo