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path: root/engines/parallaction/input.cpp
AgeCommit message (Expand)Author
2008-07-28Enforcing use of nullZonePtr only for nulling out pointers, as it is useless ...Nicola Mettifogo
2008-07-28Pick up/drop/open/close actions are now available in game.Nicola Mettifogo
2008-07-25* Merged old input management flags into a single mouse status variable.Nicola Mettifogo
2008-07-24* Moved end intro and end game sequences code to gui.Nicola Mettifogo
2008-07-24Can't test a SharedPtr for nullity!Nicola Mettifogo
2008-07-23Removed the historical waitUntilLeftClick function and adapted code to use th...Nicola Mettifogo
2008-07-23Removed useless event management code and made readInput() more general.Nicola Mettifogo
2008-07-23More decoupling of inventory code.Nicola Mettifogo
2008-07-23Fixed mouse cursor when closing inventory.Nicola Mettifogo
2008-07-23More merging of input code.Nicola Mettifogo
2008-07-22Merged inventory input code from different files.Nicola Mettifogo
2008-07-22Removed unneeded input code.Nicola Mettifogo
2008-07-22Changed comment display code so that input polling is integrated into the mai...Nicola Mettifogo
2008-07-21Some refactoring for tracking of floating labels.Nicola Mettifogo
2008-07-21Massive refactoring of dialogue code, which is now implemented as a finite st...Nicola Mettifogo
2008-07-11Moved program and command execution code out of the engine, into their own br...Nicola Mettifogo
2008-07-04- Moved dialogue balloon management code from Gfx to its own classNicola Mettifogo
2008-06-02PARA: Got rid of calls to system->quit() so that the Parallaction engine can ...Christopher Page
2008-05-15* Cleanup of input code.Nicola Mettifogo
2008-05-14- Moved input code to its own class.Nicola Mettifogo