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path: root/engines/parallaction/parallaction.h
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2008-04-28Moved some static members into Parallaction class.Nicola Mettifogo
svn-id: r31755
2008-04-17Fixed usage of SharedPtr, so that reference counting is proper and there are ↵Nicola Mettifogo
no more objects that need constructors at global level (helps PalmOS). svn-id: r31533
2008-04-07Bugfix for linking error in MSVC8 - it doesn't like multiple unnamed ↵Paul Gilbert
structures within a class svn-id: r31442
2008-04-06Replaced custom ManagedList with Common::SharedPtr.Nicola Mettifogo
svn-id: r31415
2008-02-09More refactoring for command parsing/execution.Nicola Mettifogo
svn-id: r30841
2008-02-05Changed main loop to allow BRA to return to menu after intro.Nicola Mettifogo
svn-id: r30798
2008-02-03Fixed maximum token length for the parser.Nicola Mettifogo
svn-id: r30776
2008-02-03- Character is now initialized when needed (for the moment only by NS)Nicola Mettifogo
- Forward lists are now bigger since BRA scripts are larger svn-id: r30769
2008-02-03Programs are now handled in their own list, instead of being accessed via ↵Nicola Mettifogo
the referring Animation. svn-id: r30768
2008-02-02Enabled rudimentary location switch in BRA.Nicola Mettifogo
svn-id: r30748
2008-02-02Subtitles are now displayed in the intro for BRA, though in wrong color (and ↵Nicola Mettifogo
I don't know why). svn-id: r30747
2008-02-02BRA now loads and displays location backgrounds (at least in the intro).Nicola Mettifogo
svn-id: r30740
2008-02-02Cleanup of BRA menu code.Nicola Mettifogo
svn-id: r30739
2008-02-02Reworked menu in BRA (now functioning).Nicola Mettifogo
svn-id: r30737
2008-01-28Removed usage of kBitFront and kBitBack. Only the old kBit2 buffer is kept ↵Nicola Mettifogo
to store the background picture. svn-id: r30687
2008-01-28Move low level background management into Gfx.Nicola Mettifogo
svn-id: r30681
2008-01-28Fixed animation sorting: everything should be drawn like before revision ↵Nicola Mettifogo
30673 now. Character may still disappear when changing location because of wrong resource management, though. svn-id: r30680
2008-01-28Removed all job routines. Stubs have been left for future reference in the ↵Nicola Mettifogo
code for BRA. svn-id: r30675
2008-01-28All interactive objects are now drawn in the framebuffer instead of using ↵Nicola Mettifogo
the old kBitBack/kBitFront buffers. Animation are not sorted yet, so they can overlap in an inconsistent fashion for the time being. svn-id: r30673
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
svn-id: r30667
2008-01-08Restructured label handling and moved all related code to Gfx.Nicola Mettifogo
svn-id: r30345
2008-01-06Indent with tabs instead of spaces.Torbjörn Andersson
svn-id: r30315
2008-01-04Fix for bug# 1729307. Fonts are now displayed with shadows when needed on ↵Nicola Mettifogo
Amiga. The correct font for intro screen has also been selected. svn-id: r30221
2007-12-10* Switched Nippon Safes to use new names for savefiles. User will be asked ↵Nicola Mettifogo
to perform conversion on engine start. * Special files used for keeping track of completed parts of the game have been replaced by special savefile 'nippon.999'. svn-id: r29820
2007-12-04Broke up parseDialogue into more manageable and focused short routines.Nicola Mettifogo
svn-id: r29716
2007-11-22* added adapter from Graphics::Surface to FramesNicola Mettifogo
* changed all Disk routines to return Frames* instead of Graphics::Surface* * changed displayItemComment to use new gfx routines * merged code for Examine zones into displayComment svn-id: r29615
2007-11-22* added (incomplete) explicit state machine handling in engine class (see ↵Nicola Mettifogo
_inputMode) * added service routines to Gfx * changed displayCharacterComment to work with the new state machine and gfx routines svn-id: r29613
2007-11-21* moved label drawing into Gfx, to be drawn directly in the framebufferNicola Mettifogo
* changed low level blitting function to accept Graphics::Surface to ease development * temporarily disabled labels/subtitles in BRA svn-id: r29593
2007-11-19* made engine use Inventory and InventoryRendererNicola Mettifogo
* inventory drawing is now performed directly in the framebuffer instead of using the game screen buffer * specialized jobs to handle inventory drawing have been deleted as they had become obsolete svn-id: r29571
2007-11-19Walk and script handling are now directly handled by the main loop, instead ↵Nicola Mettifogo
of relying on the job list. svn-id: r29568
2007-11-18Cleanup.Nicola Mettifogo
svn-id: r29562
2007-11-18Partly decoupled rendering from game data update. Graphics routines to ↵Nicola Mettifogo
draw/erase animations and labels are now invoked explicitly instead of being handled in the job list. svn-id: r29561
2007-11-18Cleanup.Nicola Mettifogo
svn-id: r29556
2007-11-17Refactored main input code.Nicola Mettifogo
svn-id: r29532
2007-11-14* centralized kEngineChangeLocation flag handlingNicola Mettifogo
* simplified runGame, moving flags testing into called routines svn-id: r29504
2007-11-04* Pushed specific code from base class down to Nippon Safes.Nicola Mettifogo
* Some refactoring of the main loop. svn-id: r29407
2007-11-03Patch #1825276: "DETECTION: advanced detector engine simplification"Eugene Sandulenko
svn-id: r29386
2007-11-01Refactored some gui code.Nicola Mettifogo
svn-id: r29371
2007-11-01Fix for bug #1822819. Donna now changes her look into Suzy after makeup.Nicola Mettifogo
svn-id: r29361
2007-11-01Consolidated game data cleanup in a single routine to location switches more ↵Nicola Mettifogo
reliable, especially on savegames and on game start. svn-id: r29357
2007-11-01More refactoring for gui code.Nicola Mettifogo
svn-id: r29355
2007-11-01* Merged object Menu into Parallaction_ns.Nicola Mettifogo
* Some preliminary refactoring of ex-menu code. svn-id: r29354
2007-11-01Added new LocationName class to simplify handling of location switches.Nicola Mettifogo
svn-id: r29353
2007-10-30Fix for bug #1822680.Nicola Mettifogo
svn-id: r29326
2007-10-21Added new debug level for inventory routines.Nicola Mettifogo
svn-id: r29239
2007-10-14Made location parser more fault-tolerant, in that it prints out a warning ↵Nicola Mettifogo
message instead of exiting ScummVM when it encounters an unexpected keywords in the scripts. svn-id: r29220
2007-10-13Decoupled password request from actual rendering of the dialogue screen, ↵Nicola Mettifogo
thus making it possible to fix bug #1765300. This bug was present in the original game, causing garbled text to appear when asking for password (only in the English version). svn-id: r29213
2007-10-07Added beep sound to Nippon Safes for Amiga.Nicola Mettifogo
svn-id: r29171
2007-10-06Fixed bug #1808615. An unexpected (but harmless) 'ENDCOMMANDS' statement was ↵Nicola Mettifogo
spotted in the game scripts by the new stricter parser. svn-id: r29158
2007-09-23Moved most of inventory-related code inside classes Inventory and ↵Nicola Mettifogo
InventoryRenderer. Shift is not completed, as new code doesn't handle selections yet (falling back to existent code). svn-id: r29060