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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Age
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Author
2007-08-11
Moved cursor handling from Gfx to engine subclasses.
Nicola Mettifogo
2007-08-11
Fixed warning.
Torbjörn Andersson
2007-08-11
Main menu in Big Red Adventure is now available. Cursor is still ScummVM stock.
Nicola Mettifogo
2007-08-11
Moved core font management from Gfx to engine. Gfx still retains features rel...
Nicola Mettifogo
2007-08-11
Added preliminary font support for Big Red Adventure.
Nicola Mettifogo
2007-08-11
Since splash screen graphics will be called slides (like in Nippon Safes), lo...
Nicola Mettifogo
2007-08-11
Deleted some rotten comments.
Nicola Mettifogo
2007-08-11
Cleanup.
Nicola Mettifogo
2007-08-11
Overhaul of background/mask/path handling:
Nicola Mettifogo
2007-08-11
Added new clone method to Palette object.
Nicola Mettifogo
2007-08-09
Removed an extra semicolon.
Kari Salminen
2007-08-09
Added code to load and display splash screens for BRA. The game crashes after...
Nicola Mettifogo
2007-08-09
Fix warning.
Nicola Mettifogo
2007-08-09
Encapsulated palette stuff into a new Palette object and got rid of a lot of ...
Nicola Mettifogo
2007-08-09
Fixed some memory leaks.
Nicola Mettifogo
2007-08-09
Fix compile warnings.
Travis Howell
2007-08-08
Removed some duplicated code.
Nicola Mettifogo
2007-08-07
Fix memory leak.
Nicola Mettifogo
2007-08-07
Turned StaticCnv struct into stock Graphics::Surface, and changed all relevan...
Nicola Mettifogo
2007-08-07
MaskBuffer and PathBuffer are now correctly freed before they are deallocated...
Nicola Mettifogo
2007-08-07
Cleanup.
Nicola Mettifogo
2007-08-07
Location comments are now displayed by a single Gfx function.
Nicola Mettifogo
2007-08-06
- Renamed BitBuffer to MaskBuffer
Nicola Mettifogo
2007-08-06
Made sure mask buffer is zeroed to prevent bizarre artifacts.
Nicola Mettifogo
2007-08-06
Made disk code directly create background Surface from resources.
Nicola Mettifogo
2007-08-06
Removed useless mask width and size data members from engine.
Nicola Mettifogo
2007-08-06
Made disk code directly create mask BitBuffer from resources.
Nicola Mettifogo
2007-08-06
Cleanup.
Nicola Mettifogo
2007-08-06
Changed graphics mask to a more generic BitBuffer object.
Nicola Mettifogo
2007-08-06
Made thickness of balloon borders consistent with original games.
Nicola Mettifogo
2007-08-06
Changed internal graphics buffers to use Surface instead of vanilla arrays. S...
Nicola Mettifogo
2007-08-06
User can now quit (using shortcuts) when asked for ingame protection code.
Nicola Mettifogo
2007-08-06
Fixes bug #1766217 (flickering monk), and prevents animations from stepping b...
Nicola Mettifogo
2007-08-06
Added workaround for bugged scripts not declaring local variables before usin...
Nicola Mettifogo
2007-08-04
Fixes bug #1765310. Counter needs to be reset at the beginning of each iterat...
Nicola Mettifogo
2007-08-04
Added routine to restore door backgrounds: this means that backgrounds for do...
Nicola Mettifogo
2007-08-04
Fixed broken implementation of Close command.
Nicola Mettifogo
2007-07-31
Changed code to use the new fadePalette function, thus removing fadeInPalette...
Nicola Mettifogo
2007-07-31
Generalized fadePalette to support custom target palette.
Nicola Mettifogo
2007-07-31
Renamed palette functions.
Nicola Mettifogo
2007-07-30
Fixed palette going psychedelic at the very end of the game.
Nicola Mettifogo
2007-07-30
Replaced some palette code in _c_endComment with a function call.
Nicola Mettifogo
2007-07-29
Refactored allegedly ugly code.
Nicola Mettifogo
2007-07-29
Oops. Last cleanup left out one very important line.
Nicola Mettifogo
2007-07-29
Now callables array is properly initialized.
Nicola Mettifogo
2007-07-29
Cleanup.
Nicola Mettifogo
2007-07-29
Added callables stubs for Big Red Adventure.
Nicola Mettifogo
2007-07-29
Removed debug code.
Nicola Mettifogo
2007-07-29
Fixed some warnings
Max Horn
2007-07-29
Cleanup.
Nicola Mettifogo
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