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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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prince
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prince.cpp
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Author
2016-07-04
PRINCE: Remove manual debug level setting. It's too noisy.
Torbjörn Andersson
2016-07-04
PRINCE: Add video player for topware.avi logo
Torbjörn Andersson
2016-07-03
PRINCE: Prefix the names of the data archives
Torbjörn Andersson
2016-07-03
PRINCE: Correct search path to voices/databank.ptc
Torbjörn Andersson
2016-05-31
PRINCE: Detecting unknown cursors
Eugene Sandulenko
2016-05-14
PRINCE: Remove redundant check
Eugene Sandulenko
2016-04-14
JANITORIAL: Reduce audio header dependencies
Ori Avtalion
2014-11-09
PRINCE: playSample() - split to sound and speech types to correct volume sett...
lukaslw
2014-11-09
PRINCE: Add loading during startup and syncSoundSettings features
lukaslw
2014-11-09
PRINCE: Allow to skip intro animation with LMB
lukaslw
2014-11-08
PRINCE: showLogo() - allow to skip logo animation or quit game during it
lukaslw
2014-11-08
PRINCE: Silence signed and unsigned comparison warnings in gcc
lukaslw
2014-11-08
PRINCE: Fix double loading of variaTxt.dat file in init()
lukaslw
2014-11-08
PRINCE: Reduce pause() and pause2() to one function and rename it to pausePri...
lukaslw
2014-11-08
PRINCE: Implement pauseEngineIntern() - pause and resume music in GMM
lukaslw
2014-10-28
PRINCE: Change PrinceGameType enum names
lukaslw
2014-10-28
PRINCE: Allow to load translation file - prince_translation.dat
lukaslw
2014-10-28
PRINCE: Remove trailing whitespace
Filippos Karapetis
2014-10-26
PRINCE: Fix warning
Eugene Sandulenko
2014-10-25
PRINCE: Fix potential out-of-bounds write (CID 1248504)
Torbjörn Andersson
2014-10-10
PRINCE: rename a couple of variables named "rand"
Strangerke
2014-10-10
PRINCE: Reduce the scope of several variables in PrinceEngine
Strangerke
2014-10-10
PRINCE: Revert incorrect const'ness at printAt()
Eugene Sandulenko
2014-10-10
PRINCE: Fix variable sign
Eugene Sandulenko
2014-10-10
PRINCE: Fix const'ness
Eugene Sandulenko
2014-10-10
PRINCE: Fix warning
Eugene Sandulenko
2014-10-10
PRINCE: Fix warning
Eugene Sandulenko
2014-10-10
PRINCE: Bail out on unknown language
Eugene Sandulenko
2014-10-10
PRINCE: Fix more warnings
Willem Jan Palenstijn
2014-10-10
PRINCE: Rename runDialog() into dialogRun() to avoid clash with Engine::runDi...
Eugene Sandulenko
2014-10-09
PRINCE: Change all WRITE_UINT16 to WRITE_LE_UINT16 and all WRITE_UINT32 to WR...
lukaslw
2014-10-09
PRINCE: Remove readScript and LittleEndianReader templates from Script
lukaslw
2014-10-08
PRINCE: Changing all occurrences of NULL to nullptr
lukaslw
2014-08-18
PRINCE: dialogImage - second memory leak fix
lukaslw
2014-08-16
PRINCE: dialogImage - memory leak fix
lukaslw
2014-08-16
PRINCE: Shadows drawing - update
lukaslw
2014-08-15
PRINCE: init() - delete creditsDataStream
lukaslw
2014-08-15
PRINCE: playNextFLCFrame() update
lukaslw
2014-08-15
PRINCE: initZoomIn() update
lukaslw
2014-08-14
PRINCE: showHeroShadow - left side clipping fix
lukaslw
2014-08-11
PRINCE: drawTransparent functions - update
lukaslw
2014-08-10
PRINCE: loadTrans(), drawTransparentWithTransDrawNode() - implementation
lukaslw
2014-08-10
PRINCE: makePath() - fix
lukaslw
2014-08-10
PRINCE: Throw a rock mini-game - cursor update
lukaslw
2014-08-09
PRINCE: showPalette(), showLogo() - update
lukaslw
2014-08-09
PRINCE: scrollCredits() implementation, showLogo() update
lukaslw
2014-08-08
PRINCE: showPower(), O_EXIT - last mini-game and game ending
lukaslw
2014-08-08
PRINCE: Script update - readScriptFlagValue fix
lukaslw
2014-08-07
PRINCE: showNormAnims() fix
lukaslw
2014-08-06
PRINCE: Second hero movement - moveShandria(), moveRunHero() fix
lukaslw
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