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path: root/engines/prince/prince.cpp
AgeCommit message (Expand)Author
2014-06-22PRINCE: Option window texts drawing and highlightinglukaslw
2014-06-22PRINCE: GraphicsMan - name changing; Options window - right mouse button hand...lukaslw
2014-06-22PRINCE: Inventory - mouse buttons handling progresslukaslw
2014-06-22PRINCE: showObjects() - change to hex valueslukaslw
2014-06-22PRINCE: DrawNode functions update; Closing game in inventory loops fixlukaslw
2014-06-22PRINCE: Inventory - left mouse button handlinglukaslw
2014-06-22PRINCE: Inventory update, drawing functions improvementslukaslw
2014-06-22PRINCE: prepareInventoryToView() update - name, examTextlukaslw
2014-06-22PRINCE: Inventory closing - mouse handlinglukaslw
2014-06-22PRINCE: addInvObj() - when CURSEBLINK flag onlukaslw
2014-06-22PRINCE: pause() implementationlukaslw
2014-06-22PRINCE: Candle inventory item animation - drawInvItems() updatelukaslw
2014-06-22PRINCE: getBlendTableColor() - fix for wrong colorslukaslw
2014-06-22PRINCE: getBlendTableColor(), drawTransparentWithBlend()lukaslw
2014-06-22PRINCE: addInvObj() implementation, drawInvItems() updatelukaslw
2014-06-22PRINCE: Items in inventory - drawing position fixlukaslw
2014-06-22PRINCE: Inventory update - first suitcase drawinglukaslw
2014-06-22PRINCE: loadAllInv(), drawInvItems()lukaslw
2014-06-22PRINCE: Hero inventory beginning, prepareInventoryToView() implementationlukaslw
2014-06-22PRINCE: hotspot() - name of mobs in wider locations fix, clean uplukaslw
2014-06-22PRINCE: Code clean up after adding DrawNodelukaslw
2014-06-22PRINCE: DrawNode struct, runDrawNodes(), freeDrawNodes()lukaslw
2014-06-22PRINCE: Parallax bitmaps loading, showParallax() implementationlukaslw
2014-06-22PRINCE: checkMasks for shadows in ShowBackAnims, Z axis value for themlukaslw
2014-06-22PRINCE: clsMasks call in proper placelukaslw
2014-06-22PRINCE: clsMasks()lukaslw
2014-06-22PRINCE: checkNak for showBackAnims, beginning of Z axis for itlukaslw
2014-06-22PRINCE: Object class update, showObjects() beginninglukaslw
2014-06-22PRINCE: _maskList memory clearing fixlukaslw
2014-06-22PRINCE: drawMask() fix for wider locations, delete old spriteChecklukaslw
2014-06-22PRINCE: drawMask progress, changes in spriteChecklukaslw
2014-06-22PRINCE: showMask, drawMask updatelukaslw
2014-06-22PRINCE: Rename Overlay to Mask, loadAllMasks updatelukaslw
2014-06-22PRINCE: loadOverlays(), checkNak()lukaslw
2014-06-22PRINCE: zoomBitmap update - loadZoom(), selectZoom()lukaslw
2014-06-22PRINCE: clearBackAnimList function implementationlukaslw
2014-06-22PRINCE: Warings fix, drawAsShadow update - kShadowColor to graphics.hlukaslw
2014-06-22PRINCE: installSingleBackAnim and showBackAnims clean uplukaslw
2014-06-22PRINCE: Shadow drawing for background animationslukaslw
2014-06-22PRINCE: showBackAnims code clean uplukaslw
2014-06-22PRINCE: showBackAnims anim type 3, memory leaks debugginglukaslw
2014-06-22PRINCE: showBackAnims anim type 2, memory leaks debugginglukaslw
2014-06-22PRINCE: showBackAnims bug fixinglukaslw
2014-06-22PRINCE: showSprite and drawTransparent updatelukaslw
2014-06-22PRINCE: showSprite fixlukaslw
2014-06-22PRINCE: showSprite first implementation, showBackAnims small updatelukaslw
2014-06-22PRINCE: ShowBackAnim progress - still with random crasheslukaslw
2014-06-22PRINCE: Begin of showBackAnimslukaslw
2014-06-22PRINCE: installSingleBackAnim updatelukaslw
2014-06-22PRINCE: Cleaning up warningslukaslw