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path: root/engines/prince/prince.h
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2014-06-22PRINCE: Dialog box update; LMB outside of inventory beginninglukaslw
2014-06-22PRINCE: Hero talking - dialog option choosinglukaslw
2014-06-22PRINCE: Fix for longer lines in dialog boxlukaslw
2014-06-22PRINCE: Dialog box texts drawing and highlightinglukaslw
2014-06-22PRINCE: Dialog frame drawinglukaslw
2014-06-22PRINCE: Beginning of makeInvCursor and dialog functionslukaslw
2014-06-22PRINCE: Voices for inventory exam textslukaslw
2014-06-22PRINCE: Options menu outside of inventorylukaslw
2014-06-22PRINCE: checkOptions() implementationlukaslw
2014-06-22PRINCE: hotspot() update - proper exam text, German letters fixlukaslw
2014-06-22PRINCE: Option window texts drawing and highlightinglukaslw
2014-06-22PRINCE: GraphicsMan - name changing; Options window - right mouse button hand...lukaslw
2014-06-22PRINCE: Inventory - mouse buttons handling progresslukaslw
2014-06-22PRINCE: Inventory - left mouse button handlinglukaslw
2014-06-22PRINCE: Inventory update, drawing functions improvementslukaslw
2014-06-22PRINCE: Inventory closing - mouse handlinglukaslw
2014-06-22PRINCE: pause() implementationlukaslw
2014-06-22PRINCE: Candle inventory item animation - drawInvItems() updatelukaslw
2014-06-22PRINCE: getBlendTableColor(), drawTransparentWithBlend()lukaslw
2014-06-22PRINCE: addInvObj() implementation, drawInvItems() updatelukaslw
2014-06-22PRINCE: Items in inventory - drawing position fixlukaslw
2014-06-22PRINCE: Inventory update - first suitcase drawinglukaslw
2014-06-22PRINCE: loadAllInv(), drawInvItems()lukaslw
2014-06-22PRINCE: Hero inventory beginning, prepareInventoryToView() implementationlukaslw
2014-06-22PRINCE: hotspot() - name of mobs in wider locations fix, clean uplukaslw
2014-06-22PRINCE: DrawNode struct, runDrawNodes(), freeDrawNodes()lukaslw
2014-06-22PRINCE: Parallax bitmaps loading, showParallax() implementationlukaslw
2014-06-22PRINCE: clsMasks()lukaslw
2014-06-22PRINCE: checkNak for showBackAnims, beginning of Z axis for itlukaslw
2014-06-22PRINCE: Object class update, showObjects() beginninglukaslw
2014-06-22PRINCE: Mask struct - functions changelukaslw
2014-06-22PRINCE: drawMask progress, changes in spriteChecklukaslw
2014-06-22PRINCE: showMask, drawMask updatelukaslw
2014-06-22PRINCE: Rename Overlay to Mask, loadAllMasks updatelukaslw
2014-06-22PRINCE: loadOverlays(), checkNak()lukaslw
2014-06-22PRINCE: zoomBitmap update - loadZoom(), selectZoom()lukaslw
2014-06-22PRINCE: clearBackAnimList function implementationlukaslw
2014-06-22PRINCE: Shadow drawing for background animationslukaslw
2014-06-22PRINCE: showSprite fixlukaslw
2014-06-22PRINCE: showSprite first implementation, showBackAnims small updatelukaslw
2014-06-22PRINCE: ShowBackAnim progress - still with random crasheslukaslw
2014-06-22PRINCE: Begin of showBackAnimslukaslw
2014-06-22PRINCE: installSingleBackAnim updatelukaslw
2014-06-22PRINCE: installBackAnims implementation, first frames drawinglukaslw
2014-06-22PRINCE: Room struct implementation and objects drawing fixlukaslw
2014-06-22PRINCE: loadShadow() fix, begin of drawing shadows on wallslukaslw
2014-06-22PRINCE: Hero drawing - memory leak fix, shadow palette workinglukaslw
2014-06-22PRINCE: Change init() to Graphics::drawLine(), code clean uplukaslw
2014-06-22PRINCE: showHeroShadow update, line() implementationlukaslw
2014-06-22PRINCE: scrollHero()lukaslw