Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-27 | PRINCE: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-11-03 | ENGINES: Stop using 'single id' | Bastien Bouclet | |
2019-11-03 | ENGINES: Add an engine ID to all the engines | Bastien Bouclet | |
2019-10-04 | PRINCE: Remove ADGF_TESTING flag | Eugene Sandulenko | |
2019-09-18 | PRINCE: Distinguish translated versions during detection | Eugene Sandulenko | |
2019-09-13 | PRINCE: Build engine by default | Thierry Crozat | |
2018-12-10 | ENGINES: Normalize the getName() result of metaengines | Bastien Bouclet | |
Also-By: Matthew Hoops <clone2727@gmail.com> | |||
2018-08-17 | JANITORIAL: Removing trailing spaces after int casts | Paul Gilbert | |
2018-05-06 | PRINCE: Cleanup debug output | Eugene Sandulenko | |
2018-05-06 | PRINCE: Added more debug output | Eugene Sandulenko | |
2018-05-06 | PRINCE: Fixed game type for bundled Russian version | Eugene Sandulenko | |
2018-05-06 | PRINCE: Added more debug output | Eugene Sandulenko | |
2018-05-06 | Revert "PRINCE: Don't output debug information unless requested" | Adrian Frühwirth | |
This reverts commit dfbf6b7287eacdc41948a6c7b0648f4ecdaa0cbf. | |||
2018-05-06 | PRINCE: Use ScummVM save/load dialogs | Adrian Frühwirth | |
The original option dialogs do not seem to be implemented yet so we always show the ScummVM ones when using the save/load hotkeys for now. This partly fixes Trac#9866. | |||
2018-05-06 | PRINCE: Don't output debug information unless requested | Adrian Frühwirth | |
2018-05-06 | PRINCE: Add FIXMEs for potential bugs | Adrian Frühwirth | |
2018-05-06 | PRINCE: Add play time metadata to savegames | Adrian Frühwirth | |
2018-05-06 | PRINCE: Removed unused kBadSVG | Adrian Frühwirth | |
2018-05-05 | PRINCE: Fix header dependency | Eugene Sandulenko | |
2018-05-05 | PRINCE: Added Russian options | Eugene Sandulenko | |
2018-05-05 | PRINCE: Optimize decompression for bundled games | Eugene Sandulenko | |
2018-05-05 | PRINCE: Decompress files if they're extracted | Eugene Sandulenko | |
2018-05-05 | PRINCE: Move decompression method to reusable place | Eugene Sandulenko | |
2018-05-05 | PRINCE: Rename resources.cpp | Eugene Sandulenko | |
2018-05-05 | PRINCE: Further work on support for extracted games | Eugene Sandulenko | |
2018-05-05 | PRINCE: Added support for unbundled compressed files | Eugene Sandulenko | |
2018-05-05 | JANITORIAL: Whitespace fixes | Eugene Sandulenko | |
2018-05-05 | PRINCE: Initial support for packed Russian version | Eugene Sandulenko | |
2018-05-05 | JANITORIAL: Fix formatting | Eugene Sandulenko | |
2018-05-05 | PRINCE: Even more prince.cpp refactoring. Inventory and pathfinding | Eugene Sandulenko | |
2018-05-05 | PRINCE: More prince.cpp restructuring | Eugene Sandulenko | |
2018-05-05 | PRINCE: Moved audio-related methods to separate files | Eugene Sandulenko | |
2018-05-05 | PRINCE: Move cursor manipulation to cursor.cpp | Eugene Sandulenko | |
2018-05-05 | PRINCE: Move resource loading methods to separate file | Eugene Sandulenko | |
2018-05-05 | PRINCE: Rename sound.cpp to music.cpp | Eugene Sandulenko | |
2018-05-05 | JANITORIAL: Fix formatting | Eugene Sandulenko | |
2018-05-01 | PRINCE: Push down the AD includes | Bastien Bouclet | |
2018-04-29 | PRINCE: Update detected game titles | Adrian Frühwirth | |
2018-04-07 | ALL: Load savegame thumbnail only when necessary | Adrian Frühwirth | |
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place. | |||
2018-03-29 | JANITORIAL: Fix typo | Adrian Frühwirth | |
2018-03-26 | PRINCE: Let listSaves return list sorted on slot numbers | Adrian Frühwirth | |
2017-11-20 | PRINCE: Added detection for alternative Russian version | Eugene Sandulenko | |
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover | |
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions. | |||
2016-10-21 | PRINCE: Refactored detection code into widely accepted schema | Eugene Sandulenko | |
2016-09-03 | PRINCE: Make Russian version of the game start. | Eugene Sandulenko | |
Crashes right after the intro AVI. | |||
2016-09-03 | PRINCE: Added detection to Russian version of the game. | Eugene Sandulenko | |
The engine requires a bit of work, as this version has all files unpacked from the PTC archives. | |||
2016-09-03 | PRINCE: Properly detect translated versions, and mark them via Game Feature | Eugene Sandulenko | |
2016-09-03 | JANITORIAL: Make GPL headers uniform | Eugene Sandulenko | |
2016-08-24 | ALL: Make simpleSaveNames() a MetaEngineFeature | Alexander Tkachev | |
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now. | |||
2016-08-24 | ALL: Add MetaEngine::simpleSaveNames() | Alexander Tkachev | |
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over. |