Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-04-28 | SAGA: Fix potentially unitialized pointer. CID 1003186, CID 1003187, CID ↵ | Eugene Sandulenko | |
1003188, CID 1003189 | |||
2011-06-23 | SAGA: Fix Bug #3323722 ("IHNM: Crash to desktop in Ellen's Adventure") | D G Turner | |
Thanks to fuzzie for this fix. IHNM and ITE should be retested. | |||
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn | |
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-01-31 | SAGA: Simplified loadActorResources() and removed the unused _disabled field | Filippos Karapetis | |
svn-id: r55687 | |||
2010-10-24 | SAGA: replace Resource:loadResource malloc with ByteArray class | Andrew Kurushin | |
svn-id: r53779 | |||
2010-10-24 | SAGA: replace Scene::_resourceList, Interface::_inventory malloc arrays with ↵ | Andrew Kurushin | |
Common::Array svn-id: r53773 | |||
2010-10-24 | SAGA: replace Actor::_actors and _objs malloc base arrays with Common::Array | Andrew Kurushin | |
svn-id: r53766 | |||
2010-10-23 | SAGA: replace Events malloc base linked list with Common::List | Andrew Kurushin | |
svn-id: r53751 | |||
2010-10-22 | SAGA: replace Actor::_pathCell, Anim::*, Converse::text, IsoMap::*, ↵ | Andrew Kurushin | |
Music::_songTable, ObjectMap::*, PalAnim::*, Scene::sceneLut, SndRes::_fxTable* malloc based arrays with Common::Array implementation add ByteArray type fix debug Tile Hittest frame drawing debug 0x%x => 0x%X svn-id: r53719 | |||
2010-10-20 | SAGA: replace StringTable "::realloc" with Common::Array; reduce amount of ↵ | Andrew Kurushin | |
memory for every string table svn-id: r53651 | |||
2010-10-19 | SAGA: SAGA: replace SpriteList "::realloc" with Common::Array | Andrew Kurushin | |
svn-id: r53628 | |||
2010-10-19 | SAGA: replace Actors "::realloc" with Common::Array | Andrew Kurushin | |
svn-id: r53627 | |||
2010-10-19 | SAGA: fix submit 53486 "Added sanity checks for realloc() calls - bug report ↵ | Andrew Kurushin | |
#3087852". zero count realloc may return NULL as valid value svn-id: r53614 | |||
2010-10-15 | SAGA: Added sanity checks for realloc() calls - bug report #3087852 | Filippos Karapetis | |
svn-id: r53486 | |||
2010-06-15 | SAGA: Fix bug #2928923. | Eugene Sandulenko | |
Bug #2928923: 'ITE: Graphic Glitches during racoon death "Cut Scene"'. Disable actor drawing for these scenes. A long standing bug in original. svn-id: r49727 | |||
2009-12-04 | refactor resource module: | Andrew Kurushin | |
- struct ResourceContext => class ResourceContext - replace "*alloc","free" with array templates - simplify createContexts routines svn-id: r46254 | |||
2009-11-02 | Changed foo(void) to foo() in almost all non-backend source files | Max Horn | |
svn-id: r45616 | |||
2009-09-24 | Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings ↵ | Filippos Karapetis | |
and issues in compilers which don't support NORETURN svn-id: r44314 | |||
2009-09-24 | Fixed some more warnings about unreachable code | Filippos Karapetis | |
svn-id: r44300 | |||
2009-05-01 | SAGA: move Actor::_pathList into a Common::Array<Point> | Andrew Kurushin | |
svn-id: r40232 | |||
2009-05-01 | SAGA: fix SAGA_DEBUG&ACTOR_DEBUG enabled compilation; move ↵ | Andrew Kurushin | |
Actor::_debugPoints into a Common::Array<DebugPoint> svn-id: r40227 | |||
2009-04-28 | SAGA: turned Actor::_pathNodeList into a Common::Array<PathNode>; likewise ↵ | Max Horn | |
for Actor::_newPathNodeList which also turned from a member var into a function local var svn-id: r40180 | |||
2009-04-28 | SAGA: Moved some code from actor.h to actor.cpp; replaced ↵ | Max Horn | |
Actor::_pathDirectionList and related members by a Common::Array<PathDirectionData> inside Actor::fillPathArray() svn-id: r40179 | |||
2009-04-11 | Removed unused (and wrong) code for IHNM | Filippos Karapetis | |
svn-id: r39931 | |||
2009-04-11 | Got rid of SortedList | Filippos Karapetis | |
svn-id: r39928 | |||
2009-04-11 | Removed all but one of the functions of the SortedList, apart from the ↵ | Filippos Karapetis | |
custom insert() operation. It's only used in one place now (in _drawOrderList) svn-id: r39925 | |||
2009-04-11 | SAGA: Stop needlessly using operator*() and operator->() (many of the ↵ | Max Horn | |
resulting &* uses can be removed if references are used instead of pointers everywhere, which would be a good idea anyway) svn-id: r39920 | |||
2009-03-24 | Fixed a regression of commit #35473. Fixes bug #2703595 - "ITE: Crash when ↵ | Filippos Karapetis | |
clicking on items inside the hangar" svn-id: r39664 | |||
2009-01-02 | - Split the IHNM script functions into a different file | Filippos Karapetis | |
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS) svn-id: r35672 | |||
2008-12-23 | Enumerated the different actor directions and fixed spelling | Filippos Karapetis | |
svn-id: r35496 | |||
2008-12-22 | logicalWidth -> width | Filippos Karapetis | |
logicalHeight -> height svn-id: r35488 | |||
2008-12-22 | - Split the SAGA resource manager in 3 different ones, depending on the ↵ | Filippos Karapetis | |
resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub - Added detection for the voice file of FTA2 svn-id: r35484 | |||
2008-12-21 | Added some more stubs for FTA2 | Filippos Karapetis | |
svn-id: r35475 | |||
2008-12-21 | - Added some stubs for the SAGA2 games dino and fta2 | Filippos Karapetis | |
- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM) - Removed getDisplayWidth() and getDisplayHeight() svn-id: r35473 | |||
2008-12-21 | Cleaned up the mess with game IDs and game types: removed game types, ↵ | Filippos Karapetis | |
reduced the game IDs and added game features where necessary svn-id: r35467 | |||
2008-12-12 | - Stop passing the scene clip rectangle around for no reason | Filippos Karapetis | |
- More changes for dirty rectangle handling - Stop adding dirty rectangles that cover the whole screen for no reason - Dirty rectangle handling is still very buggy, so it's still disabled svn-id: r35314 | |||
2008-12-06 | All the screen drawing functions draw to the back buffer, so there is no ↵ | Filippos Karapetis | |
point in passing it everywhere svn-id: r35260 | |||
2008-12-06 | Cleanup | Filippos Karapetis | |
svn-id: r35259 | |||
2008-11-29 | Remove warnings from NDS build. | Robin Watts | |
svn-id: r35172 | |||
2008-05-26 | Code cleanup: | Filippos Karapetis | |
- Removed sagaresnames.h - Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP) - Moved all resources which were used by the ITE intro into ite_introproc.cpp - Removed several defines which were only used once (e.g. the SFX names) - Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end - Updated the comment about the IHNM Mac music - Changed the callocs in loadPalAnim to mallocs, like in the rest of the code - Removed the MEM error svn-id: r32282 | |||
2008-02-23 | fix bug 1900244 "ITE: Strange animation when returning to prison cell" | Andrew Kurushin | |
svn-id: r30924 | |||
2008-02-23 | Fix for bug #1900220 - "ITE: Missing text outline" | Filippos Karapetis | |
svn-id: r30920 | |||
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat | |
svn-id: r30664 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2007-12-20 | Removed clamp() and used the common CLIP template instead | Filippos Karapetis | |
svn-id: r29927 | |||
2007-12-13 | Use CLIP template for clipping in the SAGA engine | Filippos Karapetis | |
svn-id: r29855 | |||
2007-11-11 | Don't draw objects with negative x/y values. Now, "ghost" objects are no ↵ | Filippos Karapetis | |
longer created in the top left corner of the screen when picked up/used. The creation of such ghost objects is a script bug which exists in the original interpreter of IHNM as well. Also, removed a relevant workaround for the note in the first screen of Gorrister's chapter, as it's no longer needed svn-id: r29477 | |||
2007-11-05 | Several subtitles-related IHNM fixes. Still not perfect. | Eugene Sandulenko | |
svn-id: r29427 | |||
2007-09-18 | Fixed Ellen's state when loading a saved game in her chapter | Filippos Karapetis | |
svn-id: r28938 |