Age | Commit message (Collapse) | Author |
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logicalHeight -> height
svn-id: r35488
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- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM)
- Removed getDisplayWidth() and getDisplayHeight()
svn-id: r35473
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reduced the game IDs and added game features where necessary
svn-id: r35467
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- Removed sagaresnames.h
- Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP)
- Moved all resources which were used by the ITE intro into ite_introproc.cpp
- Removed several defines which were only used once (e.g. the SFX names)
- Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end
- Updated the comment about the IHNM Mac music
- Changed the callocs in loadPalAnim to mallocs, like in the rest of the code
- Removed the MEM error
svn-id: r32282
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svn-id: r30924
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svn-id: r30664
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uncompletable. I sense a great disturbance in the Force... as if millions of
voices cried out "ScummVM 0.11.1" and were suddenly silenced.
svn-id: r30562
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svn-id: r30238
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svn-id: r29945
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svn-id: r29941
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svn-id: r29927
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pathfinding calculation code to a new file
svn-id: r29455
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Now, the graffiti to the left in the toilet screen can be examined correctly. Also, performed some clean-up
svn-id: r29264
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svn-id: r28945
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svn-id: r28923
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file and removed many unneeded includes
svn-id: r28908
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