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path: root/engines/saga/actor_walk.cpp
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2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-02-07ALL: Fix whitespaces / indentionMax Horn
svn-id: r55818
2011-01-31SAGA: Simplified loadActorResources() and removed the unused _disabled fieldFilippos Karapetis
svn-id: r55687
2010-10-24SAGA: replace Actor::_actors and _objs malloc base arrays with Common::ArrayAndrew Kurushin
svn-id: r53766
2010-10-23SAGA: replace Events malloc base linked list with Common::ListAndrew Kurushin
svn-id: r53751
2010-10-22SAGA: replace Actor::_pathCell, Anim::*, Converse::text, IsoMap::*, ↵Andrew Kurushin
Music::_songTable, ObjectMap::*, PalAnim::*, Scene::sceneLut, SndRes::_fxTable* malloc based arrays with Common::Array implementation add ByteArray type fix debug Tile Hittest frame drawing debug 0x%x => 0x%X svn-id: r53719
2010-10-19SAGA: SAGA: replace SpriteList "::realloc" with Common::ArrayAndrew Kurushin
svn-id: r53628
2008-12-22logicalWidth -> widthFilippos Karapetis
logicalHeight -> height svn-id: r35488
2008-12-21- Added some stubs for the SAGA2 games dino and fta2Filippos Karapetis
- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM) - Removed getDisplayWidth() and getDisplayHeight() svn-id: r35473
2008-12-21Cleaned up the mess with game IDs and game types: removed game types, ↵Filippos Karapetis
reduced the game IDs and added game features where necessary svn-id: r35467
2008-05-26Code cleanup:Filippos Karapetis
- Removed sagaresnames.h - Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP) - Moved all resources which were used by the ITE intro into ite_introproc.cpp - Removed several defines which were only used once (e.g. the SFX names) - Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end - Updated the comment about the IHNM Mac music - Changed the callocs in loadPalAnim to mallocs, like in the rest of the code - Removed the MEM error svn-id: r32282
2008-02-23fix bug 1900244 "ITE: Strange animation when returning to prison cell"Andrew Kurushin
svn-id: r30924
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2008-01-19Fixed a crash in the rat maze (reported on the forum) that made the gameTorbjörn Andersson
uncompletable. I sense a great disturbance in the Force... as if millions of voices cried out "ScummVM 0.11.1" and were suddenly silenced. svn-id: r30562
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-12-21Cleanup.Johannes Schickel
svn-id: r29945
2007-12-21Fix compilation error on DS port (template expects parameters to be same type)Neil Millstone
svn-id: r29941
2007-12-20Removed clamp() and used the common CLIP template insteadFilippos Karapetis
svn-id: r29927
2007-11-08Some tweaks to actorWalkTo() and actorEndWalk(). Also, moved all the actor ↵Filippos Karapetis
pathfinding calculation code to a new file svn-id: r29455
2007-10-27Added a workaround for an incorrect hitzone in IHNM, (Gorrister's chapter). ↵Filippos Karapetis
Now, the graffiti to the left in the toilet screen can be examined correctly. Also, performed some clean-up svn-id: r29264
2007-09-18Code formatting fixesMax Horn
svn-id: r28945
2007-09-16Fix warningEugene Sandulenko
svn-id: r28923
2007-09-15Slight cleanup of the actor class: moved all of the actor walk code in a new ↵Filippos Karapetis
file and removed many unneeded includes svn-id: r28908