Age | Commit message (Collapse) | Author |
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This read of 1 byte past the end of the buffer has existed since
the dragonMove() function was implemented, but since the change
in bfb0986c to use ByteArray, this now causes an assertion due to
the stricter bounds checking.
This commit corrects the original issue.
Thanks to fuzzie for this fix.
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svn-id: r55818
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svn-id: r55687
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svn-id: r53766
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svn-id: r53751
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Music::_songTable, ObjectMap::*, PalAnim::*, Scene::sceneLut, SndRes::_fxTable* malloc based arrays with Common::Array implementation
add ByteArray type
fix debug Tile Hittest frame drawing
debug 0x%x => 0x%X
svn-id: r53719
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svn-id: r53628
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logicalHeight -> height
svn-id: r35488
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- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM)
- Removed getDisplayWidth() and getDisplayHeight()
svn-id: r35473
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reduced the game IDs and added game features where necessary
svn-id: r35467
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- Removed sagaresnames.h
- Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP)
- Moved all resources which were used by the ITE intro into ite_introproc.cpp
- Removed several defines which were only used once (e.g. the SFX names)
- Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end
- Updated the comment about the IHNM Mac music
- Changed the callocs in loadPalAnim to mallocs, like in the rest of the code
- Removed the MEM error
svn-id: r32282
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svn-id: r30924
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svn-id: r30664
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uncompletable. I sense a great disturbance in the Force... as if millions of
voices cried out "ScummVM 0.11.1" and were suddenly silenced.
svn-id: r30562
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svn-id: r30238
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svn-id: r29945
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svn-id: r29941
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svn-id: r29927
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pathfinding calculation code to a new file
svn-id: r29455
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Now, the graffiti to the left in the toilet screen can be examined correctly. Also, performed some clean-up
svn-id: r29264
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svn-id: r28945
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svn-id: r28923
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file and removed many unneeded includes
svn-id: r28908
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