Age | Commit message (Collapse) | Author |
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Music::_songTable, ObjectMap::*, PalAnim::*, Scene::sceneLut, SndRes::_fxTable* malloc based arrays with Common::Array implementation
add ByteArray type
fix debug Tile Hittest frame drawing
debug 0x%x => 0x%X
svn-id: r53719
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svn-id: r48842
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svn-id: r35648
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strings for ITE. Fixes bug #2045157 - "ITE: wrong accented characters in italian fan version"
svn-id: r35158
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svn-id: r33611
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Fixes bug #1971699 - "IHNM: No Load Game Confirmation"
svn-id: r33490
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- Removed sagaresnames.h
- Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP)
- Moved all resources which were used by the ITE intro into ite_introproc.cpp
- Removed several defines which were only used once (e.g. the SFX names)
- Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end
- Updated the comment about the IHNM Mac music
- Changed the callocs in loadPalAnim to mallocs, like in the rest of the code
- Removed the MEM error
svn-id: r32282
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svn-id: r30667
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svn-id: r30411
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svn-id: r30238
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not supported). Merged those strings with the hard coded strings for the Italian fan translation of IHNM
svn-id: r29933
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(thanks jvprat)
svn-id: r29148
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of IHNM, added the hard coded strings of the Spanish version of IHNM
svn-id: r29146
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Added the Italian fan translation of IHNM, created a workaround for invalid string data in the Italian fan translation and added some hard coded strings which are changed in the original game executable with the Italian fan translation patch
svn-id: r29134
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hardcoded ITE strings. The IHNM-specific strings have been removed from the ITE hardcoded strings. Also did some cleanup
svn-id: r27396
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quit panel. Also, implemented the voices/subtitles toggle functionality and fixed widget placement a bit
svn-id: r27388
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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tool to detect sound resource)
svn-id: r22433
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svn-id: r20582
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