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path: root/engines/saga/saga.h
AgeCommit message (Expand)Author
2010-06-12SAGA: Music code cleanup. The music driver is now placed inside the MusicPlay...Filippos Karapetis
2010-05-16Added automatic detection of the IHNM demoFilippos Karapetis
2010-05-16Added automatic detection for the non-interactive ITE demosFilippos Karapetis
2010-05-04Reduce indirect header dependencies furtherMax Horn
2010-03-18COMMON: Get rid of Common::StringListMax Horn
2010-03-18COMMON: Move Common::RandomSource to common/random.*Max Horn
2010-02-26Fixed the music in some Mac versions of ITE and disabled some unused code for...Filippos Karapetis
2009-12-04refactor resource module:Andrew Kurushin
2009-12-01Fill out doxygen comment about supported gamesEugene Sandulenko
2009-11-24Added Doxygen comments for the various engine namespaces (currently mostly wi...Max Horn
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-05-01SAGA: move Actor::_pathList into a Common::Array<Point>Andrew Kurushin
2009-04-11Got rid of SortedListFilippos Karapetis
2009-03-08Added game object data files for dino and FTA2Filippos Karapetis
2009-03-08- Reworked the different file types a bitFilippos Karapetis
2009-03-07Fix compile of SAGA2 game engine.Travis Howell
2009-03-01Engines: Fused several init&go methods into a single run methodMax Horn
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently implement...Max Horn
2009-01-29Moved AdvancedDetector from common/ to engines/Max Horn
2009-01-20Implemented getDebugger()Filippos Karapetis
2009-01-04Got rid of explicit game sound infoFilippos Karapetis
2009-01-04Improved handling of sound resourcesFilippos Karapetis
2009-01-02Wrapped more engine-specific code around appropriate ifdefsFilippos Karapetis
2009-01-01Simplified sound resource loadingFilippos Karapetis
2008-12-29- Removed game sound information for sound types that it can be determined au...Filippos Karapetis
2008-12-29- IHNM Mac loads correctly againFilippos Karapetis
2008-12-26The verb<->textId assignment is needed only for ITEFilippos Karapetis
2008-12-21- Added some stubs for the SAGA2 games dino and fta2Filippos Karapetis
2008-12-21Cleaned up the mess with game IDs and game types: removed game types, reduced...Filippos Karapetis
2008-12-04Disabled all the test functions in SAGA. They can be enabled again by definin...Filippos Karapetis
2008-11-13Added better checks for the current music status in pauseEngineIntern()Filippos Karapetis
2008-11-11Implemented pauseEngineIntern() for the SAGA engineFilippos Karapetis
2008-11-10CleanupFilippos Karapetis
2008-11-10SAGA save games now contain thumbnails and creation date/time (visible from ...Filippos Karapetis
2008-11-07Saving a game from GMM is now working for the SAGA engine, though the descrip...Filippos Karapetis
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
2008-11-04Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeat...Max Horn
2008-11-03Patch #2122869: ALL: Common load dialogMax Horn
2008-09-30SAGA: Forgot to commit saga.hMax Horn
2008-08-04Merged revisions 33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,...Christopher Page
2008-08-01Added load confirmation dialog for IHNM, like in the original.Filippos Karapetis
2008-07-21Separated Speech from SFX in SAGA, improved configuration of SAGA sound setti...Christopher Page
2008-07-11SAGA works with new GMM implementationChristopher Page
2008-07-01Sound settings for Saga can be configured from the GMMChristopher Page
2008-06-25Queen and Saga now use the new _quit flagChristopher Page
2008-06-12SAGA: Fixed memory leaks in the SAGA engineChristopher Page
2008-06-04- Removed -Wconversion from compiler options for g++ 4.3, it's behavior has f...Johannes Schickel
2008-05-26Code cleanup:Filippos Karapetis
2008-04-05Sound effects in the Macintosh version of IHNM are now workingFilippos Karapetis