Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-01 | Simplified sound resource loading | Filippos Karapetis | |
svn-id: r35649 | |||
2008-12-29 | - Removed game sound information for sound types that it can be determined ↵ | Filippos Karapetis | |
automatically. The game sound information left is now used as override info for certain sound types (e.g. PCM) - Added stubs for Shorten audio type, used in SAGA2 games svn-id: r35616 | |||
2008-12-29 | - IHNM Mac loads correctly again | Filippos Karapetis | |
- Removed isBigEndian from GameSoundInfo - Removed GF_BIG_ENDIAN_DATA - Stopped loading the options panel for non-interactive ITE demos (it doesn't exist) - Fixed crash when exiting from non-interactive ITE demos svn-id: r35615 | |||
2008-12-26 | The verb<->textId assignment is needed only for ITE | Filippos Karapetis | |
svn-id: r35562 | |||
2008-12-21 | - Added some stubs for the SAGA2 games dino and fta2 | Filippos Karapetis | |
- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM) - Removed getDisplayWidth() and getDisplayHeight() svn-id: r35473 | |||
2008-12-21 | Cleaned up the mess with game IDs and game types: removed game types, ↵ | Filippos Karapetis | |
reduced the game IDs and added game features where necessary svn-id: r35467 | |||
2008-12-04 | Disabled all the test functions in SAGA. They can be enabled again by ↵ | Filippos Karapetis | |
defining SAGA_DEBUG to 1 in saga.h. This cuts down on the engine size a bit, for devices with little memory (e.g. the DS) svn-id: r35238 | |||
2008-11-13 | Added better checks for the current music status in pauseEngineIntern() | Filippos Karapetis | |
svn-id: r35035 | |||
2008-11-11 | Implemented pauseEngineIntern() for the SAGA engine | Filippos Karapetis | |
svn-id: r35007 | |||
2008-11-10 | Cleanup | Filippos Karapetis | |
svn-id: r34988 | |||
2008-11-10 | SAGA save games now contain thumbnails and creation date/time (visible from ↵ | Filippos Karapetis | |
the GMM save/load screens) svn-id: r34986 | |||
2008-11-07 | Saving a game from GMM is now working for the SAGA engine, though the ↵ | Filippos Karapetis | |
description is not set correctly yet svn-id: r34932 | |||
2008-11-06 | Switched various Engine APIs to use Common::Error | Max Horn | |
svn-id: r34916 | |||
2008-11-04 | Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some ↵ | Max Horn | |
EngineFeature comments svn-id: r34896 | |||
2008-11-03 | Patch #2122869: ALL: Common load dialog | Max Horn | |
svn-id: r34883 | |||
2008-09-30 | SAGA: Forgot to commit saga.h | Max Horn | |
svn-id: r34695 | |||
2008-08-04 | Merged revisions ↵ | Christopher Page | |
33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,33212,33218-33220,33222,33224-33226,33229-33243,33246,33248-33250,33252,33258-33261,33263,33266,33270,33272-33283,33285,33287-33290,33295-33298,33321,33325-33330,33332-33335,33337-33340,33342,33345,33347,33349-33350,33352-33357,33359-33367,33369-33371,33373,33375-33377,33379-33380,33383-33385,33387-33389,33392-33394,33400-33402,33404-33405,33407-33410,33412-33416,33418-33419,33425-33427,33432,33436-33438,33444,33446,33452-33453,33455-33459,33463-33464,33466-33471,33473-33474,33478,33490,33492,33495-33496,33509-33512,33518-33519,33522-33527,33529-33530,33537,33541,33544,33546,33550,33552-33554,33556,33558,33561-33562,33565,33568,33570,33574,33576,33578-33581,33584-33587,33590,33596,33604-33611,33614-33615,33617-33618,33620-33621 via svnmerge from https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk svn-id: r33624 | |||
2008-08-01 | Added load confirmation dialog for IHNM, like in the original. | Filippos Karapetis | |
Fixes bug #1971699 - "IHNM: No Load Game Confirmation" svn-id: r33490 | |||
2008-07-21 | Separated Speech from SFX in SAGA, improved configuration of SAGA sound ↵ | Christopher Page | |
settings through the GMM svn-id: r33176 | |||
2008-07-11 | SAGA works with new GMM implementation | Christopher Page | |
svn-id: r33000 | |||
2008-07-01 | Sound settings for Saga can be configured from the GMM | Christopher Page | |
svn-id: r32863 | |||
2008-06-25 | Queen and Saga now use the new _quit flag | Christopher Page | |
svn-id: r32774 | |||
2008-06-12 | SAGA: Fixed memory leaks in the SAGA engine | Christopher Page | |
svn-id: r32673 | |||
2008-06-04 | - Removed -Wconversion from compiler options for g++ 4.3, it's behavior has ↵ | Johannes Schickel | |
fundamently changed in g++ 4.3 - Added -Wno-empty-body and -Wno-parentheses as compiler flags for g++ 4.3 for *now* (we should think of removing -Wparentheses though) - Fixed some warnings for g++ 4.3 (only for the engines I'm using) svn-id: r32540 | |||
2008-05-26 | Code cleanup: | Filippos Karapetis | |
- Removed sagaresnames.h - Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP) - Moved all resources which were used by the ITE intro into ite_introproc.cpp - Removed several defines which were only used once (e.g. the SFX names) - Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end - Updated the comment about the IHNM Mac music - Changed the callocs in loadPalAnim to mallocs, like in the rest of the code - Removed the MEM error svn-id: r32282 | |||
2008-04-05 | Sound effects in the Macintosh version of IHNM are now working | Filippos Karapetis | |
svn-id: r31404 | |||
2008-04-05 | Added detection for IHNM Mac. Gampe plays, but sound and music is a big TODO | Eugene Sandulenko | |
svn-id: r31403 | |||
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat | |
svn-id: r30664 | |||
2008-01-09 | Change an error to a warning | Filippos Karapetis | |
svn-id: r30363 | |||
2008-01-07 | Removed some obsolete defines | Filippos Karapetis | |
svn-id: r30320 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2007-12-23 | Disable voices when voice files do not exist (like the original interpreter ↵ | Filippos Karapetis | |
does), instead of exiting with an error. This is necessary for devices with little space svn-id: r29956 | |||
2007-12-20 | Fix for bug #1851030 - "IHNM Spanish CD - Wrong Dialogs color" | Filippos Karapetis | |
svn-id: r29929 | |||
2007-12-20 | Removed clamp() and used the common CLIP template instead | Filippos Karapetis | |
svn-id: r29927 | |||
2007-11-03 | Patch #1825276: "DETECTION: advanced detector engine simplification" | Eugene Sandulenko | |
svn-id: r29386 | |||
2007-09-30 | Fixed bug #1804805 - "IHNM: crash/glitch with italian fan patch" | Filippos Karapetis | |
Added the Italian fan translation of IHNM, created a workaround for invalid string data in the Italian fan translation and added some hard coded strings which are changed in the original game executable with the Italian fan translation patch svn-id: r29134 | |||
2007-09-23 | remove _saveMarks from SAGA load and save implementation | Andrew Kurushin | |
svn-id: r29053 | |||
2007-09-23 | Moved MemoryStreamEndian from Saga to Common. | Eugene Sandulenko | |
svn-id: r29038 | |||
2007-09-22 | Fix for bug #1800276 - "IHNM: Problem in saving". A bug in the logic of the ↵ | Filippos Karapetis | |
save slot allocation algorithm became apparent with the FS node merge. It should be working correctly now svn-id: r29031 | |||
2007-09-13 | The early ITE demos were not interactive | Filippos Karapetis | |
svn-id: r28897 | |||
2007-08-26 | Cleanup | Filippos Karapetis | |
svn-id: r28748 | |||
2007-08-21 | The button sprites of the warnings dialogs of IHNM are loaded correctly now. ↵ | Filippos Karapetis | |
Also, the save file slider is shown correctly now (although it still needs some tweaking, as its virtual height is still the same as in ITE) svn-id: r28690 | |||
2007-08-18 | Corrected some of the colors in the save/load dialogs in IHNM | Filippos Karapetis | |
svn-id: r28648 | |||
2007-07-31 | Cleanup: removed dead code, fixed some comments and did some layout changes | Filippos Karapetis | |
svn-id: r28362 | |||
2007-07-30 | Initial support of the psychic profile in IHNM (still buggy) | Filippos Karapetis | |
svn-id: r28323 | |||
2007-07-13 | Rewrote and greatly simplified the SAGA detector, removing many duplicate ↵ | Filippos Karapetis | |
and unneeded entries - Digital music will now always be enabled for all versions if the digital music file is present. The duplicate game entries with and without this file have been removed - Changed the way compressed sound files are detected. All the duplicate compressed sound entries have been removed - The Wyrmkeep Windows CD version is now properly distinguished from the DOS CD version - Unified all the different patch file entries (apart from the Mac patch file entries, which are of a different type). If a patch file is not found, it's ignored svn-id: r28058 | |||
2007-07-06 | Modified ticksToMSec in IHNM, so that it waits for the correct amount of ↵ | Filippos Karapetis | |
time. Many animations which were not displayed quite right are fixed now, including some small syncing issues with video and sound in some places svn-id: r27939 | |||
2007-06-25 | Improvements to the SAGA compressed sound support | Filippos Karapetis | |
svn-id: r27717 | |||
2007-06-25 | Add support for compressed sound effects, digital music and speech to the ↵ | Filippos Karapetis | |
SAGA engine svn-id: r27713 | |||
2007-06-13 | IHNM: Button texts are read from the game data files, instead of the ↵ | Filippos Karapetis | |
hardcoded ITE strings. The IHNM-specific strings have been removed from the ITE hardcoded strings. Also did some cleanup svn-id: r27396 |