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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saga.h
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Author
2010-11-19
COMMON: Split common/stream.h into several headers
Max Horn
2010-11-18
ENGINES: Do not use MemoryReadStream where (Seekable)ReadStream suffices; avo...
Max Horn
2010-10-24
SAGA: fix const cast warns
Andrew Kurushin
2010-10-24
SAGA: replace Resource:loadResource malloc with ByteArray class
Andrew Kurushin
2010-10-23
SAGA: replace decodeBGImage malloc with ByteArray
Andrew Kurushin
2010-10-23
ALL: Fix indention (whitespaces -> tabs)
Max Horn
2010-10-23
SAGA: Add some const qualifiers to SagaEngine methods
Max Horn
2010-10-23
SAGA: Improve comment for ByteArray::getBuffer()
Max Horn
2010-10-22
SAGA: replace Actor::_pathCell, Anim::*, Converse::text, IsoMap::*, Music::_s...
Andrew Kurushin
2010-10-20
SAGA: Fix warning: comparison of unsigned expression < 0 is always false
Max Horn
2010-10-20
SAGA: replace StringTable "::realloc" with Common::Array; reduce amount of me...
Andrew Kurushin
2010-10-15
ENGINES: Enhance namespace comments a bit
Max Horn
2010-06-12
SAGA: Music code cleanup. The music driver is now placed inside the MusicPlay...
Filippos Karapetis
2010-05-16
Added automatic detection of the IHNM demo
Filippos Karapetis
2010-05-16
Added automatic detection for the non-interactive ITE demos
Filippos Karapetis
2010-05-04
Reduce indirect header dependencies further
Max Horn
2010-03-18
COMMON: Get rid of Common::StringList
Max Horn
2010-03-18
COMMON: Move Common::RandomSource to common/random.*
Max Horn
2010-02-26
Fixed the music in some Mac versions of ITE and disabled some unused code for...
Filippos Karapetis
2009-12-04
refactor resource module:
Andrew Kurushin
2009-12-01
Fill out doxygen comment about supported games
Eugene Sandulenko
2009-11-24
Added Doxygen comments for the various engine namespaces (currently mostly wi...
Max Horn
2009-11-02
Changed foo(void) to foo() in almost all non-backend source files
Max Horn
2009-05-24
Strip trailing whitespaces in the whole code base.
Johannes Schickel
2009-05-01
SAGA: move Actor::_pathList into a Common::Array<Point>
Andrew Kurushin
2009-04-11
Got rid of SortedList
Filippos Karapetis
2009-03-08
Added game object data files for dino and FTA2
Filippos Karapetis
2009-03-08
- Reworked the different file types a bit
Filippos Karapetis
2009-03-07
Fix compile of SAGA2 game engine.
Travis Howell
2009-03-01
Engines: Fused several init&go methods into a single run method
Max Horn
2009-03-01
Merged Engine::go() and ::init() into a new run() method (currently implement...
Max Horn
2009-01-29
Moved AdvancedDetector from common/ to engines/
Max Horn
2009-01-20
Implemented getDebugger()
Filippos Karapetis
2009-01-04
Got rid of explicit game sound info
Filippos Karapetis
2009-01-04
Improved handling of sound resources
Filippos Karapetis
2009-01-02
Wrapped more engine-specific code around appropriate ifdefs
Filippos Karapetis
2009-01-01
Simplified sound resource loading
Filippos Karapetis
2008-12-29
- Removed game sound information for sound types that it can be determined au...
Filippos Karapetis
2008-12-29
- IHNM Mac loads correctly again
Filippos Karapetis
2008-12-26
The verb<->textId assignment is needed only for ITE
Filippos Karapetis
2008-12-21
- Added some stubs for the SAGA2 games dino and fta2
Filippos Karapetis
2008-12-21
Cleaned up the mess with game IDs and game types: removed game types, reduced...
Filippos Karapetis
2008-12-04
Disabled all the test functions in SAGA. They can be enabled again by definin...
Filippos Karapetis
2008-11-13
Added better checks for the current music status in pauseEngineIntern()
Filippos Karapetis
2008-11-11
Implemented pauseEngineIntern() for the SAGA engine
Filippos Karapetis
2008-11-10
Cleanup
Filippos Karapetis
2008-11-10
SAGA save games now contain thumbnails and creation date/time (visible from ...
Filippos Karapetis
2008-11-07
Saving a game from GMM is now working for the SAGA engine, though the descrip...
Filippos Karapetis
2008-11-06
Switched various Engine APIs to use Common::Error
Max Horn
2008-11-04
Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeat...
Max Horn
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