Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-05-26 | Code cleanup: | Filippos Karapetis | |
- Removed sagaresnames.h - Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP) - Moved all resources which were used by the ITE intro into ite_introproc.cpp - Removed several defines which were only used once (e.g. the SFX names) - Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end - Updated the comment about the IHNM Mac music - Changed the callocs in loadPalAnim to mallocs, like in the rest of the code - Removed the MEM error svn-id: r32282 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2007-12-08 | ioFailed() is now checked when saving a game | Filippos Karapetis | |
svn-id: r29767 | |||
2007-09-30 | Of course, that also means that 'slot' should be 3 characters, not 2. | Torbjörn Andersson | |
svn-id: r29150 | |||
2007-09-30 | Terminate the string used to hold the save slot number, or strange things may | Torbjörn Andersson | |
happen. (In my case, it was looking for slot 10, 20, 30, ... instead of the correct 1, 2, 3...) svn-id: r29149 | |||
2007-09-23 | remove _saveMarks from SAGA load and save implementation | Andrew Kurushin | |
svn-id: r29053 | |||
2007-09-22 | Fix for bug #1800276 - "IHNM: Problem in saving". A bug in the logic of the ↵ | Filippos Karapetis | |
save slot allocation algorithm became apparent with the FS node merge. It should be working correctly now svn-id: r29031 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-09-18 | Code formatting fixes | Max Horn | |
svn-id: r28945 | |||
2007-09-18 | Patch #1768757: Merge fsnode-gsoc into trunk (MAJOR change, will break ↵ | Max Horn | |
compilation on some ports) svn-id: r28944 | |||
2007-09-16 | Fixed regression with save games that have an inset and an outset scene | Filippos Karapetis | |
svn-id: r28913 | |||
2007-08-27 | IHNM's ending is shown correctly now (but the credits still aren't). Slight ↵ | Filippos Karapetis | |
update on the music of chapter 6 svn-id: r28753 | |||
2007-08-26 | Cleanup | Filippos Karapetis | |
svn-id: r28748 | |||
2007-08-26 | One more place where music for chapter 6 shouldn't be played for now | Filippos Karapetis | |
svn-id: r28745 | |||
2007-08-26 | Don't play a music track when loading a saved game from chapter 6 in IHNM ↵ | Filippos Karapetis | |
for now either, until the cause for the incorrect music table for that chapter is found svn-id: r28744 | |||
2007-08-26 | Games saved in the character selection screen should work correctly now | Filippos Karapetis | |
svn-id: r28739 | |||
2007-08-20 | Cleanup: Removed obsolete TODOs | Filippos Karapetis | |
svn-id: r28682 | |||
2007-08-13 | Fix for some cases where the protagonist from some savegames in IHNM was not ↵ | Filippos Karapetis | |
loaded correctly svn-id: r28596 | |||
2007-08-05 | Merged fsnode with trunk: r27971:28460 | David Corrales | |
svn-id: r28462 | |||
2007-07-31 | Cleanup: removed dead code, fixed some comments and did some layout changes | Filippos Karapetis | |
svn-id: r28362 | |||
2007-07-31 | Loading saved games in the demo version of IHNM should work now | Filippos Karapetis | |
svn-id: r28345 | |||
2007-07-12 | Changed SaveFileManager::listSavegames() function to be engine agnostic. It ↵ | David Corrales | |
now returns a list will the full paths of existing files that match a given regex. Additionally, modified the 5 engines which use the default manager (Agos, Queen, Saga, Scumm and Touche) to parse the filename list and mark the available saves bool array correctly. svn-id: r28046 | |||
2007-06-20 | Fix crashes with some savegames in IHNM | Filippos Karapetis | |
svn-id: r27553 | |||
2007-06-19 | When loading a game from the same chapter as the current chapter in IHNM, ↵ | Filippos Karapetis | |
the game will now be loaded correctly svn-id: r27546 | |||
2007-06-19 | The correct music track is now played when loading a game in IHNM. The ↵ | Filippos Karapetis | |
save/load mechanism in IHNM seems to be working correctly now (although it needs testing), however there are still some graphical glitches with the save/load dialogs. Also, moved some unfinished code for returning to the chapter selection screen to a more appropriate place svn-id: r27542 | |||
2007-06-19 | More updates for the save/load system in IHNM | Filippos Karapetis | |
svn-id: r27540 | |||
2007-06-17 | Some more updates for saving/loading in IHNM | Filippos Karapetis | |
svn-id: r27512 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-02-17 | Added finalize() method to Common::OutSaveFile (which by default just ↵ | Max Horn | |
flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing) svn-id: r25660 | |||
2006-06-07 | Fix bug #1502021: "ITE: January 2006 Release menu problem" | Eugene Sandulenko | |
svn-id: r22977 | |||
2006-05-13 | extract GameDescriptions to separate files (this will help compress_saga ↵ | Andrew Kurushin | |
tool to detect sound resource) svn-id: r22433 | |||
2006-04-13 | Fixes save/load. | Johannes Schickel | |
svn-id: r21842 | |||
2006-03-14 | Compute the full game title when detecting games & creating engine ↵ | Max Horn | |
instances, and also use that for savegames (all for debugging) svn-id: r21285 | |||
2006-03-09 | Modified SAGA engine to use DetectedGame::updateDesc (note: there is a new ↵ | Max Horn | |
TODO in the saveload code now) svn-id: r21171 | |||
2006-02-25 | Removed last two uses of MKID | Max Horn | |
svn-id: r20872 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |