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path: root/engines/saga/saveload.cpp
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2007-07-12Changed SaveFileManager::listSavegames() function to be engine agnostic. It ↵David Corrales
now returns a list will the full paths of existing files that match a given regex. Additionally, modified the 5 engines which use the default manager (Agos, Queen, Saga, Scumm and Touche) to parse the filename list and mark the available saves bool array correctly. svn-id: r28046
2007-06-20Fix crashes with some savegames in IHNMFilippos Karapetis
svn-id: r27553
2007-06-19When loading a game from the same chapter as the current chapter in IHNM, ↵Filippos Karapetis
the game will now be loaded correctly svn-id: r27546
2007-06-19The correct music track is now played when loading a game in IHNM. The ↵Filippos Karapetis
save/load mechanism in IHNM seems to be working correctly now (although it needs testing), however there are still some graphical glitches with the save/load dialogs. Also, moved some unfinished code for returning to the chapter selection screen to a more appropriate place svn-id: r27542
2007-06-19More updates for the save/load system in IHNMFilippos Karapetis
svn-id: r27540
2007-06-17Some more updates for saving/loading in IHNMFilippos Karapetis
svn-id: r27512
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-02-17Added finalize() method to Common::OutSaveFile (which by default just ↵Max Horn
flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing) svn-id: r25660
2006-06-07Fix bug #1502021: "ITE: January 2006 Release menu problem"Eugene Sandulenko
svn-id: r22977
2006-05-13extract GameDescriptions to separate files (this will help compress_saga ↵Andrew Kurushin
tool to detect sound resource) svn-id: r22433
2006-04-13Fixes save/load.Johannes Schickel
svn-id: r21842
2006-03-14Compute the full game title when detecting games & creating engine ↵Max Horn
instances, and also use that for savegames (all for debugging) svn-id: r21285
2006-03-09Modified SAGA engine to use DetectedGame::updateDesc (note: there is a new ↵Max Horn
TODO in the saveload code now) svn-id: r21171
2006-02-25Removed last two uses of MKIDMax Horn
svn-id: r20872
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582