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path: root/engines/saga/saveload.cpp
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2008-12-21Cleaned up the mess with game IDs and game types: removed game types, ↵Filippos Karapetis
reduced the game IDs and added game features where necessary svn-id: r35467
2008-11-29Remove warnings from NDS build.Robin Watts
svn-id: r35172
2008-11-10CleanupFilippos Karapetis
svn-id: r34988
2008-11-10SAGA save games now contain thumbnails and creation date/time (visible from ↵Filippos Karapetis
the GMM save/load screens) svn-id: r34986
2008-05-26Code cleanup:Filippos Karapetis
- Removed sagaresnames.h - Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP) - Moved all resources which were used by the ITE intro into ite_introproc.cpp - Removed several defines which were only used once (e.g. the SFX names) - Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end - Updated the comment about the IHNM Mac music - Changed the callocs in loadPalAnim to mallocs, like in the rest of the code - Removed the MEM error svn-id: r32282
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-12-08ioFailed() is now checked when saving a gameFilippos Karapetis
svn-id: r29767
2007-09-30Of course, that also means that 'slot' should be 3 characters, not 2.Torbjörn Andersson
svn-id: r29150
2007-09-30Terminate the string used to hold the save slot number, or strange things mayTorbjörn Andersson
happen. (In my case, it was looking for slot 10, 20, 30, ... instead of the correct 1, 2, 3...) svn-id: r29149
2007-09-23remove _saveMarks from SAGA load and save implementationAndrew Kurushin
svn-id: r29053
2007-09-22Fix for bug #1800276 - "IHNM: Problem in saving". A bug in the logic of the ↵Filippos Karapetis
save slot allocation algorithm became apparent with the FS node merge. It should be working correctly now svn-id: r29031
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-09-18Code formatting fixesMax Horn
svn-id: r28945
2007-09-18Patch #1768757: Merge fsnode-gsoc into trunk (MAJOR change, will break ↵Max Horn
compilation on some ports) svn-id: r28944
2007-09-16Fixed regression with save games that have an inset and an outset sceneFilippos Karapetis
svn-id: r28913
2007-08-27IHNM's ending is shown correctly now (but the credits still aren't). Slight ↵Filippos Karapetis
update on the music of chapter 6 svn-id: r28753
2007-08-26CleanupFilippos Karapetis
svn-id: r28748
2007-08-26One more place where music for chapter 6 shouldn't be played for nowFilippos Karapetis
svn-id: r28745
2007-08-26Don't play a music track when loading a saved game from chapter 6 in IHNM ↵Filippos Karapetis
for now either, until the cause for the incorrect music table for that chapter is found svn-id: r28744
2007-08-26Games saved in the character selection screen should work correctly nowFilippos Karapetis
svn-id: r28739
2007-08-20Cleanup: Removed obsolete TODOsFilippos Karapetis
svn-id: r28682
2007-08-13Fix for some cases where the protagonist from some savegames in IHNM was not ↵Filippos Karapetis
loaded correctly svn-id: r28596
2007-08-05Merged fsnode with trunk: r27971:28460David Corrales
svn-id: r28462
2007-07-31Cleanup: removed dead code, fixed some comments and did some layout changesFilippos Karapetis
svn-id: r28362
2007-07-31Loading saved games in the demo version of IHNM should work nowFilippos Karapetis
svn-id: r28345
2007-07-12Changed SaveFileManager::listSavegames() function to be engine agnostic. It ↵David Corrales
now returns a list will the full paths of existing files that match a given regex. Additionally, modified the 5 engines which use the default manager (Agos, Queen, Saga, Scumm and Touche) to parse the filename list and mark the available saves bool array correctly. svn-id: r28046
2007-06-20Fix crashes with some savegames in IHNMFilippos Karapetis
svn-id: r27553
2007-06-19When loading a game from the same chapter as the current chapter in IHNM, ↵Filippos Karapetis
the game will now be loaded correctly svn-id: r27546
2007-06-19The correct music track is now played when loading a game in IHNM. The ↵Filippos Karapetis
save/load mechanism in IHNM seems to be working correctly now (although it needs testing), however there are still some graphical glitches with the save/load dialogs. Also, moved some unfinished code for returning to the chapter selection screen to a more appropriate place svn-id: r27542
2007-06-19More updates for the save/load system in IHNMFilippos Karapetis
svn-id: r27540
2007-06-17Some more updates for saving/loading in IHNMFilippos Karapetis
svn-id: r27512
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-02-17Added finalize() method to Common::OutSaveFile (which by default just ↵Max Horn
flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing) svn-id: r25660
2006-06-07Fix bug #1502021: "ITE: January 2006 Release menu problem"Eugene Sandulenko
svn-id: r22977
2006-05-13extract GameDescriptions to separate files (this will help compress_saga ↵Andrew Kurushin
tool to detect sound resource) svn-id: r22433
2006-04-13Fixes save/load.Johannes Schickel
svn-id: r21842
2006-03-14Compute the full game title when detecting games & creating engine ↵Max Horn
instances, and also use that for savegames (all for debugging) svn-id: r21285
2006-03-09Modified SAGA engine to use DetectedGame::updateDesc (note: there is a new ↵Max Horn
TODO in the saveload code now) svn-id: r21171
2006-02-25Removed last two uses of MKIDMax Horn
svn-id: r20872
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582