Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-02 | - Split the IHNM script functions into a different file | Filippos Karapetis | |
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS) svn-id: r35672 | |||
2008-12-22 | logicalWidth -> width | Filippos Karapetis | |
logicalHeight -> height svn-id: r35488 | |||
2008-12-22 | - Split the SAGA resource manager in 3 different ones, depending on the ↵ | Filippos Karapetis | |
resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub - Added detection for the voice file of FTA2 svn-id: r35484 | |||
2008-12-21 | Added some more stubs for FTA2 | Filippos Karapetis | |
svn-id: r35475 | |||
2008-12-21 | - Added some stubs for the SAGA2 games dino and fta2 | Filippos Karapetis | |
- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM) - Removed getDisplayWidth() and getDisplayHeight() svn-id: r35473 | |||
2008-12-21 | Cleaned up the mess with game IDs and game types: removed game types, ↵ | Filippos Karapetis | |
reduced the game IDs and added game features where necessary svn-id: r35467 | |||
2008-12-12 | - Stop passing the scene clip rectangle around for no reason | Filippos Karapetis | |
- More changes for dirty rectangle handling - Stop adding dirty rectangles that cover the whole screen for no reason - Dirty rectangle handling is still very buggy, so it's still disabled svn-id: r35314 | |||
2008-12-08 | Some more dirty rectangle changes (still incomplete) | Filippos Karapetis | |
svn-id: r35288 | |||
2008-12-07 | More dirty rectangle related changes (dirty rectangle handling is still broken) | Filippos Karapetis | |
svn-id: r35281 | |||
2008-12-07 | Disabled more debug code | Filippos Karapetis | |
svn-id: r35265 | |||
2008-12-06 | - Prevented direct reference to the back buffer in many cases (apart from a ↵ | Filippos Karapetis | |
few, where it's modified directly) - Added skeleton code for dirty rectangle handling (still unfinished and non-working) - Added wrapper functions to access the back buffer, which add the appropriate dirty rectangles automatically svn-id: r35264 | |||
2008-12-06 | Also remove explicit surface passing to IsoMap::draw() | Filippos Karapetis | |
svn-id: r35261 | |||
2008-12-06 | All the screen drawing functions draw to the back buffer, so there is no ↵ | Filippos Karapetis | |
point in passing it everywhere svn-id: r35260 | |||
2008-12-06 | Cleanup | Filippos Karapetis | |
svn-id: r35259 | |||
2008-09-30 | SAGA: Some code cleanup | Max Horn | |
svn-id: r34703 | |||
2008-07-11 | SAGA works with new GMM implementation | Christopher Page | |
svn-id: r33000 | |||
2008-05-26 | Code cleanup: | Filippos Karapetis | |
- Removed sagaresnames.h - Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP) - Moved all resources which were used by the ITE intro into ite_introproc.cpp - Removed several defines which were only used once (e.g. the SFX names) - Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end - Updated the comment about the IHNM Mac music - Changed the callocs in loadPalAnim to mallocs, like in the rest of the code - Removed the MEM error svn-id: r32282 | |||
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat | |
svn-id: r30664 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2007-12-20 | Removed clamp() and used the common CLIP template instead | Filippos Karapetis | |
svn-id: r29927 | |||
2007-11-08 | Slight fix for off screen path calculation | Filippos Karapetis | |
svn-id: r29454 | |||
2007-09-23 | Moved MemoryStreamEndian from Saga to Common. | Eugene Sandulenko | |
svn-id: r29038 | |||
2007-09-18 | Fixed some glitches which occured when closing the psychic profile in IHNM | Filippos Karapetis | |
svn-id: r28953 | |||
2007-09-16 | Script modules are now unloaded correctly when changing chapters in IHNM | Filippos Karapetis | |
svn-id: r28918 | |||
2007-09-15 | Stop the intro music after the intro in ITE/IHNM is finished | Filippos Karapetis | |
svn-id: r28911 | |||
2007-09-15 | Palette fade in when a cutaway starts in IHNM is working now. Also, the fade ↵ | Filippos Karapetis | |
mode is properly set in all cases where palette fadeout is used. Some code formatting svn-id: r28904 | |||
2007-09-14 | Removed the RF_PLACARD flag. Also, simplified sfPlaceActor and removed a non ↵ | Filippos Karapetis | |
needed check svn-id: r28901 | |||
2007-08-31 | Initialise _chapterNumber to fix Valgrind warning. | Torbjörn Andersson | |
svn-id: r28774 | |||
2007-08-31 | The IHNM credits sequence is shown now. However, only half of the sequence ↵ | Filippos Karapetis | |
is played at the moment svn-id: r28768 | |||
2007-08-27 | Added some skeleton code for the IHNM credits movie. Also, changed the ↵ | Filippos Karapetis | |
location of the RF_DISABLE_ACTORS is set from loadScene to endScene svn-id: r28757 | |||
2007-08-25 | Removed the showactors flag and substituted it with RF_DISABLE_ACTORS | Filippos Karapetis | |
svn-id: r28736 | |||
2007-08-25 | Reset the protagonist's portrait when a chapter ends | Filippos Karapetis | |
svn-id: r28732 | |||
2007-08-25 | Stop showing actors before a scene's background is shown. Removed a relevant ↵ | Filippos Karapetis | |
hack svn-id: r28725 | |||
2007-08-24 | Code cleanup for the IHNM demo | Filippos Karapetis | |
svn-id: r28707 | |||
2007-08-20 | Cleanup: Removed obsolete TODOs | Filippos Karapetis | |
svn-id: r28682 | |||
2007-08-17 | Several bugfixes: | Filippos Karapetis | |
- The spiritual barometer display in IHNM is now updated only when necessary, to speed drawing up. This also corrects an issue where the spiritual barometer display was updated only after changing a scene - sf92 is sfDemoSetInteractive - It's now possible to use dashes and underscores in savegames - Screen fading when changing scenes is now done correctly: the interface will no longer be incorrectly briefly shown while the screen is fading to black - The interface mode is now correctly set in the non-interactive part of the IHNM demo - sfScriptGotoScene does not have a transition parameter, therefore that parameter has been removed svn-id: r28643 | |||
2007-08-02 | The help screen in the IHNM demo is shown correctly now | Filippos Karapetis | |
svn-id: r28406 | |||
2007-08-02 | The help screens in the IHNM demo are shown a bit more correctly now, though ↵ | Filippos Karapetis | |
they're still buggy svn-id: r28399 | |||
2007-08-02 | Partially implemented opcodes 87, 88 and 89, used in the help system of the ↵ | Filippos Karapetis | |
IHNM demo. It's still buggy, though svn-id: r28398 | |||
2007-07-31 | Some updates to the psychic profile in IHNM. sfPsychicProfileOff has been ↵ | Filippos Karapetis | |
enabled again svn-id: r28361 | |||
2007-07-31 | It's now possible to return to the chapter selection screen correctly in IHNM | Filippos Karapetis | |
svn-id: r28358 | |||
2007-07-30 | The interactive part of the IHNM demo fully works now. Also, made the ↵ | Filippos Karapetis | |
options screen work in the non-interactive part of the demo svn-id: r28344 | |||
2007-07-30 | It's now possible to exit from the psychic profile screen in IHNM | Filippos Karapetis | |
svn-id: r28325 | |||
2007-07-28 | The IHNM demo uses the NULL panel | Filippos Karapetis | |
svn-id: r28253 | |||
2007-07-11 | IHNM: Narrowed down the places where the actors stop being drawn when ↵ | Filippos Karapetis | |
changing scenes svn-id: r28022 | |||
2007-07-07 | When loading a scene, start showing actors only after the scene background ↵ | Filippos Karapetis | |
has been shown. This prevents some cases where some actors are shown prematurely before the next scene is loaded (e.g. in IHNM, when entering a chapter, after AM finishes his speech) svn-id: r27946 | |||
2007-06-19 | When saving the game in IHNM after a chapter point change, the chapter point ↵ | Filippos Karapetis | |
change music will no longer be incorrectly saved, and the normal chapter music will be saved instead svn-id: r27545 | |||
2007-06-19 | The correct music track is now played when loading a game in IHNM. The ↵ | Filippos Karapetis | |
save/load mechanism in IHNM seems to be working correctly now (although it needs testing), however there are still some graphical glitches with the save/load dialogs. Also, moved some unfinished code for returning to the chapter selection screen to a more appropriate place svn-id: r27542 | |||
2007-06-13 | IHNM: Fixed sfSetSpeechBox, now the dialog of Nimdok and Mengele will show ↵ | Filippos Karapetis | |
up correctly. Also, done some preliminary work on sfScriptGotoScene and changeScene to return to the character selection screen, but it's not right yet svn-id: r27385 | |||
2007-06-11 | Implemented Scene::RestoreScene and fixed some animation bugs. Animations ↵ | Filippos Karapetis | |
and videos in IHNM should display correctly now svn-id: r27338 |