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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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detection.cpp
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Author
2011-11-16
LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)
Strangerke
2011-10-23
AD: Switched rest of the engines to new GUIO
Eugene Sandulenko
2011-10-16
SCI: Moved the Hi-res description for LSL6 hi-res in the extras field
Filippos Karapetis
2011-10-16
SCI: Updated the description of LSL6 hires to distinguish it better
Filippos Karapetis
2011-09-10
SCI: Added handling of cnick-kq and cnick-longbow in the fallback detector
Filippos Karapetis
2011-08-07
GRAPHICS: Simplify the interface of Graphics::loadThumbnail().
Christoph Mallon
2011-08-07
SCI: Simplify allocation of ResourceManager.
Christoph Mallon
2011-08-07
SCI: Remove unnecessary cast.
Christoph Mallon
2011-06-20
SCI: Let fallback detector set GUIO_NOSPEECH appropriately
Max Horn
2011-06-17
SCI: Improve 'extra' strings generated by fallback detector
Max Horn
2011-06-17
SCI: Improve fallback detection for KQ7
Max Horn
2011-06-17
SCI: Improve fallback detection for GK2 demo
Max Horn
2011-06-17
SCI: Change fallback detector to use allFiles hashmap
Max Horn
2011-06-17
SCI: Use ScopedPtr to handle temporary resMan instance on the heap
Max Horn
2011-06-14
DETECTOR: Pass allFiles to AdvancedMetaEngine::fallbackDetect()
Max Horn
2011-06-14
DETECTOR: Merge ADParams into AdvancedMetaEngine
Max Horn
2011-06-10
SCI: Switch to alternate AdvancedMetaEngine, avoid ADParams
Max Horn
2011-06-10
ENGINES: Change incorrect use of 'target' to 'gameid'
Max Horn
2011-06-02
ENGINES: Change 2nd param of Engine::saveGameState to Common::String
Max Horn
2011-05-16
ENGINES: Unify engine names
Thierry Crozat
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-01-07
SCI: The SCI2.1 SVGA version of MUMG is named "Mixed-Up Mother Goose Deluxe"
Filippos Karapetis
2011-01-04
SCI: Moved the "SCI" bit to the extras field, to preserve the original naming...
Filippos Karapetis
2011-01-04
SCI: Corrected game description for LSL1 (thanks Raziel)
Filippos Karapetis
2011-01-04
SCI: Some changes to the naming scheme of some games
Filippos Karapetis
2010-11-19
ALL: Push down deps on stream.h from .h to .cpp files
Max Horn
2010-11-09
SCI3: Removed detection and any possible support of Shivers 2
Filippos Karapetis
2010-11-09
SCI: Fixed the fallback detector again
Filippos Karapetis
2010-11-01
COMMON: Rename String::printf() to String::format()
Max Horn
2010-10-31
SCI: Play time related changes
Filippos Karapetis
2010-09-18
JANITORIAL: Removed most punctuation at end of warning() and error()
Torbjörn Andersson
2010-09-18
SCI: Some changes to the fallback detector (sync with branch 1.2.0)
Filippos Karapetis
2010-09-03
SCI: adding mother goose title
Martin Kiewitz
2010-08-24
SCI: changing maximum slots from 0-999 to 0-99
Martin Kiewitz
2010-08-23
SCI: multiple changes for mother goose vga
Martin Kiewitz
2010-08-02
SCI: Fix leaks in ResourceManager::listResources caller code.
Johannes Schickel
2010-08-02
SCI: Add fallback detection for Mac SCI0 games
Matthew Hoops
2010-08-01
SCI: Enabled the "Return to Launcher" feature (needs testing)
Filippos Karapetis
2010-07-27
SCI: changes for mother goose sci2.1
Martin Kiewitz
2010-07-18
SCI: adding comments about not enabling ScummVM menu saving
Martin Kiewitz
2010-07-18
SCI: disabling saving from scummvm menu
Martin Kiewitz
2010-07-14
SCI: separating qfg1ega and qfg1vga gameids
Martin Kiewitz
2010-07-12
SCI: changing gameid of lsl6 sci2.1 into "lsl6hires". We need to keep workaro...
Martin Kiewitz
2010-06-25
SCI: Introduce SciGameId enum
Max Horn
2010-06-15
SCI: Revise how ResourceManager is instantiated.
Max Horn
2010-06-15
AdvancedDetector: Add new parameter directoryGlobs.
Eugene Sandulenko
2010-06-15
- Swapped the return value of gamestate_save (false = failed, true = succeeded)
Filippos Karapetis
2010-06-14
Extended advancedDetector with depth parameter.
Eugene Sandulenko
2010-06-10
Resolved a FIXME with getSciLanguage(), by creating a separate setter. Also, ...
Filippos Karapetis
2010-06-10
Moved all of the game init/run/exit logic inside the SciEngine class
Filippos Karapetis
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