Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-09-04 | SCI: doing detectDoSoundType() properly sci0early | Martin Kiewitz | |
checking, if sound resources are sci0early or late for sci0early games instead of hardcoding lsl2 svn-id: r52514 | |||
2010-09-04 | SCI: lsl2 early uses sci0late sound | Martin Kiewitz | |
fixes bug #3037012 and lsl2 now has music everywhere svn-id: r52513 | |||
2010-08-23 | SCI: storing game super class address now inside SciEngine | Martin Kiewitz | |
svn-id: r52311 | |||
2010-08-02 | SCI: Fix leaks in ResourceManager::listResources caller code. | Johannes Schickel | |
svn-id: r51666 | |||
2010-07-31 | SCI: fix lofs autodetection | Martin Kiewitz | |
makes polish lsl1 work (its game superclass name got translated, so no "Game" object available) - bug #3037194 thx to dam-soft for his patient help svn-id: r51557 | |||
2010-07-27 | SCI: Better fix for bug #3035058 - ECOQUEST demo: Missing subtitles | Matthew Hoops | |
The demo really uses kGetMessage and not kMessage. We now detect which version of the message function is used. Thanks to Walter for pointing this out. svn-id: r51384 | |||
2010-07-14 | SCI: adding sound version 2.1, to properly add sci2.1 signature for ↵ | Martin Kiewitz | |
kDoSound(play) svn-id: r50878 | |||
2010-07-01 | Added some slight fixes for the RAMA demo, which starts now, though it dies ↵ | Filippos Karapetis | |
horribly when clicking on anything svn-id: r50569 | |||
2010-06-28 | SCI: More comment rewrapping | Max Horn | |
svn-id: r50431 | |||
2010-06-28 | SCI: Make Script member vars private; add const qualifiers | Max Horn | |
Only three Script members remain public (for now) svn-id: r50428 | |||
2010-06-23 | Moved the SelectorCache struct inside selector.h, where it belongs, and ↵ | Filippos Karapetis | |
fixed some header dependencies in the process svn-id: r50183 | |||
2010-06-17 | Strict mode: Turned several severe errors (almost all detection related) ↵ | Filippos Karapetis | |
into errors, instead of warnings svn-id: r49972 | |||
2010-06-10 | Use the SELECTOR() macro for readability | Filippos Karapetis | |
svn-id: r49563 | |||
2010-05-31 | Cleanup | Filippos Karapetis | |
svn-id: r49342 | |||
2010-05-30 | Limit access to the _bufSize, _scriptSize and _heapSize members of the ↵ | Filippos Karapetis | |
Script class svn-id: r49327 | |||
2010-05-29 | Mass renaming of selector-related functions, and removed some defines which ↵ | Filippos Karapetis | |
were just cloaking functions with a different name - GET_SEL32 -> readSelector - GET_SEL32V -> readSelectorValue - PUT_SEL32 -> writeSelector - PUT_SEL32V -> writeSelectorValue Also, changed some selector-related function names and variables to CamelCase svn-id: r49317 | |||
2010-05-28 | Cleaned up detectGfxFunctionsType() slightly, and made it work for Hoyle 1 ↵ | Filippos Karapetis | |
and 2 properly. svn-id: r49292 | |||
2010-05-26 | SCI: Making various object and script related things const | Max Horn | |
svn-id: r49246 | |||
2010-04-24 | SCI: Don't error() out when autodetection fails | Walter van Niftrik | |
svn-id: r48790 | |||
2010-02-17 | SCI: Reduce header interdependencies | Max Horn | |
svn-id: r48086 | |||
2010-02-13 | SCI: Change getSciVersionDesc() to return 'const char *' instead of ↵ | Max Horn | |
'Common::String' svn-id: r48044 | |||
2010-02-07 | SCI: cleanup; try to unify var names when reading PMachine instructions a bit | Max Horn | |
svn-id: r47978 | |||
2010-02-07 | Update comments in autoDetectSci21KernelType() explaining what we're ↵ | Matthew Hoops | |
checking for. svn-id: r47973 | |||
2010-02-07 | SCI: Some cleanup | Max Horn | |
svn-id: r47963 | |||
2010-02-07 | Split GameFeatures::autoDetectFeature into several methods, one for each feature | Max Horn | |
svn-id: r47962 | |||
2010-02-07 | SCI: Add GameFeatures::getDetectionAddr auxillary method | Max Horn | |
svn-id: r47961 | |||
2010-02-07 | SCI: Refactor GameFeatures::autoDetectFeature | Max Horn | |
svn-id: r47960 | |||
2010-02-07 | SCI: Switch GameFeatures::autoDetectFeature to using readPMachineInstruction | Max Horn | |
svn-id: r47959 | |||
2010-02-07 | With the new detection for setCursor, the game object and game ID are no ↵ | Filippos Karapetis | |
longer required, which makes some ugly code obsolete. Yay! :) svn-id: r47951 | |||
2010-02-07 | Oops, correct a comment. | Matthew Hoops | |
svn-id: r47949 | |||
2010-02-07 | Rewrite detectSetCursorType() so that it works for KQ5 Mac in addition to ↵ | Matthew Hoops | |
KQ5 DOS CD. svn-id: r47948 | |||
2010-02-03 | Placed all the game feature detection code in a separate class | Filippos Karapetis | |
svn-id: r47850 |