Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-08-20 | SCI: Add support for the King's Questions mini-game | Filippos Karapetis | |
This can be found in the KQ collection | |||
2013-04-28 | SCI: Fix Phantasmagoria Mac's kDoSound | Matthew Hoops | |
2012-10-22 | SCI: Add the Inside the Chest / Benind the Developer's Shield demo | Filippos Karapetis | |
2012-06-18 | SCI: Add setter/getter methods to reg_t's | Filippos Karapetis | |
No functionality change has been made with this commit. This avoids setting and getting the reg_t members directly, and is the basis of any future work on large SCI3 scripts (larger than 64KB) | |||
2012-04-29 | SCI: Fix for bug #3522046 "Detection of SQ4CD as Windows breaks Music" | Filippos Karapetis | |
Fall back to the DOS soundtracks in Windows CD versions if the user picks a non-General MIDI music device, as the Windows tracks only contain MIDI music | |||
2012-03-31 | ENGINES: Return all available custom GUI options if no target is specified | Filippos Karapetis | |
This is used to set default settings for all custom game options when an engine starts | |||
2012-03-25 | SCI: Hook up the digital SFX and CD audio options | Filippos Karapetis | |
The relevant code wasn't added in the newer commits - this was an oversight from my part | |||
2012-01-15 | SCI: Clean up some memory management and loops | Willem Jan Palenstijn | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-02-28 | SCI: Cleanup of the save/load dialog patching code and the lofs type ↵ | md5 | |
detection code | |||
2010-11-25 | SCI: Added support for the alternate Windows MIDI soundtracks of the CD ↵ | Filippos Karapetis | |
versions of EcoQuest, Jones, KQ5 and SQ4 svn-id: r54476 | |||
2010-11-21 | SCI: Added a heuristic to detect the modified late SCI2.1/SCI3 ↵ | Filippos Karapetis | |
kString/kArray kernel functions svn-id: r54398 | |||
2010-11-17 | SCI1.1 and newer games always ignore move count. The "version" command works ↵ | Filippos Karapetis | |
now in SCI3 svn-id: r54295 | |||
2010-11-17 | SCI: lofsa/lofss functionality for SCI3 | Filippos Karapetis | |
- Updated detectLofsType() for SCI3 - Cleaned up op_lofsa and op_lofss and updated them for SCI3 svn-id: r54293 | |||
2010-09-04 | SCI: doing detectDoSoundType() properly sci0early | Martin Kiewitz | |
checking, if sound resources are sci0early or late for sci0early games instead of hardcoding lsl2 svn-id: r52514 | |||
2010-09-04 | SCI: lsl2 early uses sci0late sound | Martin Kiewitz | |
fixes bug #3037012 and lsl2 now has music everywhere svn-id: r52513 | |||
2010-08-23 | SCI: storing game super class address now inside SciEngine | Martin Kiewitz | |
svn-id: r52311 | |||
2010-08-02 | SCI: Fix leaks in ResourceManager::listResources caller code. | Johannes Schickel | |
svn-id: r51666 | |||
2010-07-31 | SCI: fix lofs autodetection | Martin Kiewitz | |
makes polish lsl1 work (its game superclass name got translated, so no "Game" object available) - bug #3037194 thx to dam-soft for his patient help svn-id: r51557 | |||
2010-07-27 | SCI: Better fix for bug #3035058 - ECOQUEST demo: Missing subtitles | Matthew Hoops | |
The demo really uses kGetMessage and not kMessage. We now detect which version of the message function is used. Thanks to Walter for pointing this out. svn-id: r51384 | |||
2010-07-14 | SCI: adding sound version 2.1, to properly add sci2.1 signature for ↵ | Martin Kiewitz | |
kDoSound(play) svn-id: r50878 | |||
2010-07-01 | Added some slight fixes for the RAMA demo, which starts now, though it dies ↵ | Filippos Karapetis | |
horribly when clicking on anything svn-id: r50569 | |||
2010-06-28 | SCI: More comment rewrapping | Max Horn | |
svn-id: r50431 | |||
2010-06-28 | SCI: Make Script member vars private; add const qualifiers | Max Horn | |
Only three Script members remain public (for now) svn-id: r50428 | |||
2010-06-23 | Moved the SelectorCache struct inside selector.h, where it belongs, and ↵ | Filippos Karapetis | |
fixed some header dependencies in the process svn-id: r50183 | |||
2010-06-17 | Strict mode: Turned several severe errors (almost all detection related) ↵ | Filippos Karapetis | |
into errors, instead of warnings svn-id: r49972 | |||
2010-06-10 | Use the SELECTOR() macro for readability | Filippos Karapetis | |
svn-id: r49563 | |||
2010-05-31 | Cleanup | Filippos Karapetis | |
svn-id: r49342 | |||
2010-05-30 | Limit access to the _bufSize, _scriptSize and _heapSize members of the ↵ | Filippos Karapetis | |
Script class svn-id: r49327 | |||
2010-05-29 | Mass renaming of selector-related functions, and removed some defines which ↵ | Filippos Karapetis | |
were just cloaking functions with a different name - GET_SEL32 -> readSelector - GET_SEL32V -> readSelectorValue - PUT_SEL32 -> writeSelector - PUT_SEL32V -> writeSelectorValue Also, changed some selector-related function names and variables to CamelCase svn-id: r49317 | |||
2010-05-28 | Cleaned up detectGfxFunctionsType() slightly, and made it work for Hoyle 1 ↵ | Filippos Karapetis | |
and 2 properly. svn-id: r49292 | |||
2010-05-26 | SCI: Making various object and script related things const | Max Horn | |
svn-id: r49246 | |||
2010-04-24 | SCI: Don't error() out when autodetection fails | Walter van Niftrik | |
svn-id: r48790 | |||
2010-02-17 | SCI: Reduce header interdependencies | Max Horn | |
svn-id: r48086 | |||
2010-02-13 | SCI: Change getSciVersionDesc() to return 'const char *' instead of ↵ | Max Horn | |
'Common::String' svn-id: r48044 | |||
2010-02-07 | SCI: cleanup; try to unify var names when reading PMachine instructions a bit | Max Horn | |
svn-id: r47978 | |||
2010-02-07 | Update comments in autoDetectSci21KernelType() explaining what we're ↵ | Matthew Hoops | |
checking for. svn-id: r47973 | |||
2010-02-07 | SCI: Some cleanup | Max Horn | |
svn-id: r47963 | |||
2010-02-07 | Split GameFeatures::autoDetectFeature into several methods, one for each feature | Max Horn | |
svn-id: r47962 | |||
2010-02-07 | SCI: Add GameFeatures::getDetectionAddr auxillary method | Max Horn | |
svn-id: r47961 | |||
2010-02-07 | SCI: Refactor GameFeatures::autoDetectFeature | Max Horn | |
svn-id: r47960 | |||
2010-02-07 | SCI: Switch GameFeatures::autoDetectFeature to using readPMachineInstruction | Max Horn | |
svn-id: r47959 | |||
2010-02-07 | With the new detection for setCursor, the game object and game ID are no ↵ | Filippos Karapetis | |
longer required, which makes some ugly code obsolete. Yay! :) svn-id: r47951 | |||
2010-02-07 | Oops, correct a comment. | Matthew Hoops | |
svn-id: r47949 | |||
2010-02-07 | Rewrite detectSetCursorType() so that it works for KQ5 Mac in addition to ↵ | Matthew Hoops | |
KQ5 DOS CD. svn-id: r47948 | |||
2010-02-03 | Placed all the game feature detection code in a separate class | Filippos Karapetis | |
svn-id: r47850 |