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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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features.cpp
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2010-06-23
Moved the SelectorCache struct inside selector.h, where it belongs, and fixed...
Filippos Karapetis
2010-06-17
Strict mode: Turned several severe errors (almost all detection related) into...
Filippos Karapetis
2010-06-10
Use the SELECTOR() macro for readability
Filippos Karapetis
2010-05-31
Cleanup
Filippos Karapetis
2010-05-30
Limit access to the _bufSize, _scriptSize and _heapSize members of the Script...
Filippos Karapetis
2010-05-29
Mass renaming of selector-related functions, and removed some defines which w...
Filippos Karapetis
2010-05-28
Cleaned up detectGfxFunctionsType() slightly, and made it work for Hoyle 1 an...
Filippos Karapetis
2010-05-26
SCI: Making various object and script related things const
Max Horn
2010-04-24
SCI: Don't error() out when autodetection fails
Walter van Niftrik
2010-02-17
SCI: Reduce header interdependencies
Max Horn
2010-02-13
SCI: Change getSciVersionDesc() to return 'const char *' instead of 'Common::...
Max Horn
2010-02-07
SCI: cleanup; try to unify var names when reading PMachine instructions a bit
Max Horn
2010-02-07
Update comments in autoDetectSci21KernelType() explaining what we're checking...
Matthew Hoops
2010-02-07
SCI: Some cleanup
Max Horn
2010-02-07
Split GameFeatures::autoDetectFeature into several methods, one for each feature
Max Horn
2010-02-07
SCI: Add GameFeatures::getDetectionAddr auxillary method
Max Horn
2010-02-07
SCI: Refactor GameFeatures::autoDetectFeature
Max Horn
2010-02-07
SCI: Switch GameFeatures::autoDetectFeature to using readPMachineInstruction
Max Horn
2010-02-07
With the new detection for setCursor, the game object and game ID are no long...
Filippos Karapetis
2010-02-07
Oops, correct a comment.
Matthew Hoops
2010-02-07
Rewrite detectSetCursorType() so that it works for KQ5 Mac in addition to KQ5...
Matthew Hoops
2010-02-03
Placed all the game feature detection code in a separate class
Filippos Karapetis