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path: root/engines/sci/engine/features.cpp
AgeCommit message (Expand)Author
2010-06-23Moved the SelectorCache struct inside selector.h, where it belongs, and fixed...Filippos Karapetis
2010-06-17Strict mode: Turned several severe errors (almost all detection related) into...Filippos Karapetis
2010-06-10Use the SELECTOR() macro for readabilityFilippos Karapetis
2010-05-31CleanupFilippos Karapetis
2010-05-30Limit access to the _bufSize, _scriptSize and _heapSize members of the Script...Filippos Karapetis
2010-05-29Mass renaming of selector-related functions, and removed some defines which w...Filippos Karapetis
2010-05-28Cleaned up detectGfxFunctionsType() slightly, and made it work for Hoyle 1 an...Filippos Karapetis
2010-05-26SCI: Making various object and script related things constMax Horn
2010-04-24SCI: Don't error() out when autodetection failsWalter van Niftrik
2010-02-17SCI: Reduce header interdependenciesMax Horn
2010-02-13SCI: Change getSciVersionDesc() to return 'const char *' instead of 'Common::...Max Horn
2010-02-07SCI: cleanup; try to unify var names when reading PMachine instructions a bitMax Horn
2010-02-07Update comments in autoDetectSci21KernelType() explaining what we're checking...Matthew Hoops
2010-02-07SCI: Some cleanupMax Horn
2010-02-07Split GameFeatures::autoDetectFeature into several methods, one for each featureMax Horn
2010-02-07SCI: Add GameFeatures::getDetectionAddr auxillary methodMax Horn
2010-02-07SCI: Refactor GameFeatures::autoDetectFeatureMax Horn
2010-02-07SCI: Switch GameFeatures::autoDetectFeature to using readPMachineInstructionMax Horn
2010-02-07With the new detection for setCursor, the game object and game ID are no long...Filippos Karapetis
2010-02-07Oops, correct a comment.Matthew Hoops
2010-02-07Rewrite detectSetCursorType() so that it works for KQ5 Mac in addition to KQ5...Matthew Hoops
2010-02-03Placed all the game feature detection code in a separate classFilippos Karapetis